ACE3/addons/logistics_uavbattery/functions/fnc_refuelUAV.sqf

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/*
* Author: marc_book
* Starts refueling/recharging the 'Dartar' UAVs
*
* Arguments:
* 0: Player <OBJECT>
* 1: UAV <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [player, theUAV] call ace_logistics_uavbattery_fnc_refuelUAV
*
* Public: No
*/
#include "script_component.hpp"
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private ["_onFinish", "_onFailure"];
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params ["_caller", "_target"];
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if (!(_this call FUNC(canRefuelUAV))) exitWith {};
_onFinish = {
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(_this select 0) params ["_caller", "_target"];
_caller removeItem "ACE_UAVBattery";
playSound3D [QUOTE(PATHTO_R(sounds\exchange_battery.ogg)), objNull, false, getPosASL _caller, 1, 1, 10];
["setFuel", [_target], [_target, 1]] call EFUNC(common,targetEvent); //setFuel is local
};
_onFailure = {
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(_this select 0) params ["_caller", "_target"];
[_caller, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
};
[_caller, "AinvPknlMstpSnonWnonDr_medic5", 0] call EFUNC(common,doAnimation);
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[10, [_caller, _target], _onFinish, _onFailure, (localize LSTRING(Battery_Recharge)), {(_this select 0) call FUNC(canRefuelUAV)}] call EFUNC(common,progressBar);