ACE3/TO_MERGE/agm/Medical/functions/fn_takeItem.sqf

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/*
* Author: KoffeinFlummi
*
* Takes an item, preferrably from the cursorTarget first.
*
* Arguments:
* 0: The unit that does the treating.
* 1: The unit being treated.
* 2: The desired item (classname).
*
* Return Value:
* True if item was successfully take, false otherwise.
*/
private ["_unit", "_target", "_item", "_config", "_displayName"];
_unit = _this select 0;
_target = _this select 1;
_item = _this select 2;
_config = configFile >> "CfgWeapons" >> _item >> "displayName";
_displayName = getText _config;
if ((_target == _unit) and (_item in items _unit)) exitWith {
_unit removeItem _item;
True
};
if (_item in (items _target)) exitWith {
if ([_target] call AGM_Core_fnc_isPlayer) then {
systemChat format [localize "STR_AGM_Medical_TakingItemPatient", _displayName];
};
_target removeItem _item;
if (!(local _target) and isPlayer _target) then {
[[_unit, _item, _config, _target], "{systemChat format [localize 'STR_AGM_Medical_TakingYourItem', [_this select 0] call AGM_Core_fnc_getName, getText (_this select 2)];}", _target] call AGM_Core_fnc_execRemoteFnc;
};
True
};
if (_item in (items _unit)) exitWith {
_unit removeItem _item;
if ([_unit] call AGM_Core_fnc_isPlayer) then {
systemChat format [localize "STR_AGM_Medical_TakingItemSelf", _displayName];
};
True
};
[localize "STR_AGM_Medical_NoItem"] call AGM_Core_fnc_displayTextStructured;
False