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49 lines
1.4 KiB
Plaintext
49 lines
1.4 KiB
Plaintext
/*
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* Author: KoffeinFlummi
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*
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* Takes an item, preferrably from the cursorTarget first.
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*
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* Arguments:
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* 0: The unit that does the treating.
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* 1: The unit being treated.
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* 2: The desired item (classname).
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*
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* Return Value:
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* True if item was successfully take, false otherwise.
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*/
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private ["_unit", "_target", "_item", "_config", "_displayName"];
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_unit = _this select 0;
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_target = _this select 1;
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_item = _this select 2;
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_config = configFile >> "CfgWeapons" >> _item >> "displayName";
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_displayName = getText _config;
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if ((_target == _unit) and (_item in items _unit)) exitWith {
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_unit removeItem _item;
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True
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};
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if (_item in (items _target)) exitWith {
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if ([_target] call AGM_Core_fnc_isPlayer) then {
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systemChat format [localize "STR_AGM_Medical_TakingItemPatient", _displayName];
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};
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_target removeItem _item;
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if (!(local _target) and isPlayer _target) then {
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[[_unit, _item, _config, _target], "{systemChat format [localize 'STR_AGM_Medical_TakingYourItem', [_this select 0] call AGM_Core_fnc_getName, getText (_this select 2)];}", _target] call AGM_Core_fnc_execRemoteFnc;
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};
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True
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};
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if (_item in (items _unit)) exitWith {
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_unit removeItem _item;
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if ([_unit] call AGM_Core_fnc_isPlayer) then {
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systemChat format [localize "STR_AGM_Medical_TakingItemSelf", _displayName];
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};
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True
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};
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[localize "STR_AGM_Medical_NoItem"] call AGM_Core_fnc_displayTextStructured;
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False
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