ACE3/addons/missileguidance/functions/fnc_attackProfile_LIN.sqf

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#define DEBUG_MODE_FULL
#include "script_component.hpp"
EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos"];
_seekerTargetPos = _this select 0;
_launchParams = _this select 1;
_target = _launchParams select 0;
_targetLaunchParams = _launchParams select 1;
_shooterPos = getPosASL _shooter;
_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
_distanceToShooter = _projectilePos vectorDistance _shooterPos;
TRACE_2("", _distanceToTarget, _distanceToShooter);
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// Add height depending on distance for compensate
_addHeight =[0,0,0];
if(_distanceToShooter < 50) then {
_addHeight = [0,0,_distanceToTarget];
} else {
_addHeight = [0,0, _distanceToTarget*0.02];
};
TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
// Only add the guidance height if we are below the target
if((_shooterPos select 2) < (_seekerTargetPos select 2)) then {
_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
} else {
_returnTargetPos = _seekerTargetPos;
};
#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
#endif
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TRACE_1("Adjusted target position", _returnTargetPos);
_returnTargetPos;