ACE3/addons/overheating/functions/fnc_swapBarrel.sqf

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/*
* Author: Commy2
* Make a unit start swapping it's barrel
*
* Argument:
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* 0: Unit <OBJECT>
* 1: Weapon <STRING>
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*
* Return value:
* None
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*
* Public: No
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*/
#include "\z\ace\addons\overheating\script_component.hpp"
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EXPLODE_2_PVT(_this,_player,_weapon);
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if (stance _player != "PRONE") then {
[_player, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
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};
_player playActionNow "GestureDismountMuzzle";
_player playAction "GestureMountMuzzle";
playSound "ACE_BarrelSwap";
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[10, [_player, _weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, (localize LSTRING(SwappingBarrel))] call EFUNC(common,progressBar);