2015-05-09 02:47:15 +00:00
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/*
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* Author: commy2
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* Checks if the player can tap a shoulder
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return value:
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* Able to tap a shoulder <BOOL>
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*
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* Example:
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2015-05-14 18:00:56 +00:00
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* [player, target] call ace_interaction_fnc_canTapShoulder
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2015-05-09 02:47:15 +00:00
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*
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* Public: No
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*/
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2015-01-11 23:13:47 +00:00
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#include "script_component.hpp"
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2015-05-09 20:14:00 +00:00
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PARAMS_2(_unit,_target);
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2015-01-11 19:32:51 +00:00
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_target isKindOf "CAManBase" &&
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{alive _target} &&
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{_unit distance _target < 4} &&
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2015-01-12 04:20:02 +00:00
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{!(_target getVariable ["ACE_isUnconscious", false])}
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