ACE3/addons/switchunits/functions/fnc_addMapFunction.sqf

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#include "..\script_component.hpp"
/*
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* Author: bux578
* Adds a mapClick Eventhandler
*
* Arguments:
* 0: unit <OBJECT>
* 1: sides <ARRAY<OBJECT>>
*
* Return Value:
* None
*
* Example:
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* [_unit, _sides] call ace_switchunits_fnc_addMapFunction
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*
* Public: No
*/
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addMissionEventHandler ["MapSingleClick", {
params ["", "_pos"];
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if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then {
[GVAR(switchableSides), _pos] call FUNC(handleMapClick);
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};
}];