2016-05-03 08:21:21 +00:00
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/*
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* Author: Ir0n1E
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* put weapon into gunbag
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_target"];
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2016-05-04 07:56:33 +00:00
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private ["_weapon", "_magazine", "_items", "_gunbag", "_state", "_mass"];
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2016-05-03 08:21:21 +00:00
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_gunbag = backpackContainer _target;
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_state = [_unit, primaryWeapon _unit] call EFUNC(common,getWeaponState);
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/*
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* example returnvalue _state
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2016-05-04 07:56:33 +00:00
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* ["","","optic_Aco","",["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]]
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2016-05-03 08:21:21 +00:00
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*/
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2016-05-04 07:56:33 +00:00
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_weapon = ((_state select 4) select 0);
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_magazine = [(_state select 5) select 0, (_state select 6) select 0];
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_items = [_state select 0, _state select 1, _state select 2, _state select 3];
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2016-05-03 08:21:21 +00:00
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if ((_magazine select 0) != "") then {
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2016-05-03 08:51:41 +00:00
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_unit addMagazine _magazine;
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2016-05-03 08:21:21 +00:00
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};
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_unit removeWeapon _weapon;
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2016-05-04 07:56:33 +00:00
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[_target, backpackContainer _target, [_weapon, _items] call FUNC(calculateMass)] call EFUNC(movement,addLoadToUnitContainer);
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_gunbag setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];
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