ACE3/addons/common/functions/fnc_resetAllDefaults.sqf

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/**
* fn_resetAllDefaults_f.sqf
* @Descr: reset all variables that have been defined
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
private ["_unit","_oldUnit","_sets"];
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_unit = _this select 0;
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_unit setvariable ["ACE_isDead",nil,true];
_unit setvariable ["ACE_isUnconscious", nil, true];
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if (isPlayer _unit) then {
[true] call FUNC(setVolume);
[false] call FUNC(disableKeyInput);
if (["ace_medical"] call FUNC(isModLoader)) then {
[false] call EFUNC(medical,effectBlackOut);
};
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if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then {
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// clear all disable user input
{
[_X, false] call FUNC(setDisableUserInputStatus);
}foreach GVAR(DISABLE_USER_INPUT_COLLECTION);
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};
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};
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{
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if (!(_x select 4)) then {
_unit setvariable [(_x select 0),nil,_x select 3];
};
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}foreach ([_unit] call FUNC(getAllDefinedSetVariables));
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_unit setVariable ["ACE_forceWalkStatusNumber", 0, true];