ACE3/addons/dragging/functions/fnc_handleAnimChanged.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
* Handle the animation for a unit for the dragging module.
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*
* Arguments:
* 0: Unit <OBJECT>
* 1: Animaion <STRING>
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*
* Return Value:
* None
*
* Example:
* [player, "amovpercmstpsnonwnondnon"] call ace_dragging_fnc_handleAnimChanged;
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*
* Public: No
*/
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params ["_unit", "_anim"];
_thisArgs params ["_realUnit"];
TRACE_4("params",_unit,_anim,_realUnit,_thisID);
if (_unit != _realUnit) exitWith {
TRACE_2("respawn (unit changed) - remove EH",_unit,_realUnit);
_unit removeEventHandler ["AnimChanged", _thisID];
};
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if (_unit getVariable [QGVAR(isDragging), false]) then {
// Drop dragged object when not in valid animation
if (!(_anim in DRAG_ANIMATIONS) && {!(_unit call EFUNC(common,isSwimming))}) then {
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private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
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if (!isNull _draggedObject) then {
TRACE_2("stop drag",_unit,_draggedObject);
[_unit, _draggedObject] call FUNC(dropObject);
};
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};
} else {
if (_unit getVariable [QGVAR(isCarrying), false]) then {
// Drop carried object when not standing; also some exceptions when picking up crate
if (stance _unit != "STAND" && {_anim != "amovpercmstpsnonwnondnon"}) then {
private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
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if (!isNull _carriedObject) then {
TRACE_2("stop carry",_unit,_carriedObject);
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
};
} else {
TRACE_1("not drag/carry - remove EH",_unit);
_unit removeEventHandler ["AnimChanged", _thisID];
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};
};