ACE3/addons/interaction/functions/fnc_addPassengersActions.sqf

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#include "..\script_component.hpp"
/*
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* Author: esteldunedain
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* Create one action per passenger.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Player <OBJECT>
* 2: Parameters <ARRAY>
*
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* Return Value:
* Children actions <ARRAY>
*
* Example:
* [cursorObject, player, [params]] call ace_interaction_fnc_addPassengersActions
*
* Public: No
*/
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params ["_vehicle", "_player"];
// If player is not in vehicle and the crew is hostile, do not show any actions
if !(_player in _vehicle || {[_player, _vehicle] call FUNC(canInteractWithVehicleCrew)}) exitWith {
[] // return
};
private _actions = [];
private _icon = "";
{
_x params ["_unit", "_role"];
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_icon = [
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa",
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa",
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa",
""
] select (["driver", "gunner", "commander"] find _role);
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if (_unit getVariable [QEGVAR(captives,isHandcuffed), false]) then {
_icon = QPATHTOEF(captives,UI\handcuff_ca.paa);
};
_actions pushBack [
[
str _unit,
[_unit, true] call EFUNC(common,getName),
[_icon, "#FFFFFF"],
{
// statement (Run on hover) - reset the cache so we will insert actions immediately when hovering over new unit
TRACE_2("Cleaning Cache",_target,objectParent _target);
[objectParent _target, QEGVAR(interact_menu,ATCache_ACE_SelfActions)] call EFUNC(common,eraseCache);
},
{true},
{
if (EGVAR(interact_menu,selectedTarget) isEqualTo _target) then {
_this call FUNC(addPassengerActions)
} else {
[] // not selected, don't waste time on actions
};
},
[_unit],
{[0, 0, 0]},
2,
[false, false, false, true, false], // add run on hover (4th bit true)
{if (["ace_medical_gui"] call EFUNC(common,isModLoaded)) then {call EFUNC(medical_gui,modifyActionTriageLevel)}}
] call EFUNC(interact_menu,createAction),
[],
_unit
];
} forEach ((fullCrew _vehicle) select {_x select 0 != _player && {!unitIsUAV (_x select 0)}});
_actions