ACE3/addons/respawn/functions/fnc_module.sqf

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#include "..\script_component.hpp"
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/*
* Author: KoffeinFlummi, bux578, esteldunedain, commy2
* Initializes the respawn module.
*
* Arguments:
* 0: Logic <OBJECT>
* 1: Synced units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [logic, [ACE_Player], true] call ace_respawn_fnc_module
*
* Public: No
*/
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params ["_logic", "_units", "_activated"];
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if (!_activated) exitWith {};
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[_logic, QGVAR(SavePreDeathGear), "SavePreDeathGear"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(RemoveDeadBodiesDisconnected), "RemoveDeadBodiesDisconnected"] call EFUNC(common,readSettingFromModule);
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INFO("Respawn Module Initialized.");