ACE3/addons/explosives/functions/fnc_hasExplosives.sqf

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#include "script_component.hpp"
/*
* Author: Garth 'L-H' de Wet, mharis001
* Checks if given unit has any placeable explosives on them.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Has explosives <BOOL>
*
* Example:
* [player] call ace_explosives_fnc_hasExplosives
*
* Public: Yes
*/
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params ["_unit"];
TRACE_1("params",_unit);
private _cfgMagazines = configFile >> "CfgMagazines";
private _magazines = magazines _unit;
((_magazines arrayIntersect _magazines) findIf {getNumber (_cfgMagazines >> _x >> QGVAR(Placeable)) == 1}) > -1