2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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/*
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2018-09-22 03:54:24 +00:00
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* Author: Garth 'L-H' de Wet, mharis001
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* Checks if given unit has any placeable explosives on them.
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2015-02-02 08:35:17 +00:00
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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2018-09-22 03:54:24 +00:00
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* Has explosives <BOOL>
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2015-02-02 08:35:17 +00:00
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*
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* Example:
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2018-09-22 03:54:24 +00:00
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* [player] call ace_explosives_fnc_hasExplosives
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2015-02-02 08:35:17 +00:00
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*
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* Public: Yes
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*/
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2015-04-29 05:05:02 +00:00
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2015-08-15 19:35:33 +00:00
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params ["_unit"];
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TRACE_1("params",_unit);
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2018-09-22 03:54:24 +00:00
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private _cfgMagazines = configFile >> "CfgMagazines";
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2017-10-10 14:39:59 +00:00
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private _magazines = magazines _unit;
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2015-01-11 16:42:31 +00:00
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2018-09-22 03:54:24 +00:00
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((_magazines arrayIntersect _magazines) findIf {getNumber (_cfgMagazines >> _x >> QGVAR(Placeable)) == 1}) > -1
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