2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-01-16 02:36:31 +00:00
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/*
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2016-03-06 02:33:30 +00:00
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* Author: Commy2, esteldunedain
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2015-01-16 02:36:31 +00:00
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* Swap barrel callback
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*
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2016-06-18 09:50:41 +00:00
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* Arguments:
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2016-03-06 02:33:30 +00:00
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* 0: Unit initiating the action <OBJECT>
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* 1: Unit that has the weapon <OBJECT>
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* 2: Weapon <STRING>
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2015-01-16 02:36:31 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2015-01-16 02:36:31 +00:00
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* None
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2015-02-08 22:54:12 +00:00
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*
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2015-12-15 07:09:26 +00:00
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* Example:
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* [player, currentWeapon player] call ace_overheating_fnc_swapBarrelCallback
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*
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2015-02-08 22:54:12 +00:00
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* Public: No
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2015-01-16 02:36:31 +00:00
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*/
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2015-01-13 03:23:14 +00:00
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2016-03-06 02:33:30 +00:00
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params ["_assistant", "_gunner", "_weapon"];
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TRACE_3("params",_assistant,_gunner,_weapon);
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2015-01-13 03:23:14 +00:00
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2016-03-06 02:33:30 +00:00
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if (_assistant isEqualTo _gunner) then {
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// Barrel mount gesture
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2016-07-12 14:16:01 +00:00
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[_gunner, QGVAR(GestureMountMuzzle)] call EFUNC(common,doGesture);
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2016-03-06 02:33:30 +00:00
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playSound "ACE_BarrelSwap";
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2016-06-09 12:25:57 +00:00
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};
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2016-01-20 15:48:39 +00:00
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2021-10-14 15:47:52 +00:00
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if (GVAR(unJamOnSwapBarrel) && {[_gunner] call FUNC(canUnjam)}) then {
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[_gunner, currentMuzzle _gunner, true] call FUNC(clearJam);
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};
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2016-06-09 12:25:57 +00:00
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// don't consume the barrel, but rotate through them.
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[localize LSTRING(SwappedBarrel), QPATHTOF(UI\spare_barrel_ca.paa)] call EFUNC(common,displayTextPicture);
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private _temp = _gunner getVariable [format [QGVAR(%1_temp), _weapon], 0];
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2021-11-08 19:08:43 +00:00
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private _barrelMass = ([_weapon] call FUNC(getWeaponData)) select 7;
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2016-02-27 03:29:30 +00:00
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// Instruct the server to load the coolest spare barrel into the weapon and
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// store the removed barrel with the former weapon temperature. The server
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// also updates the current weapon temperature to match that of the new
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// loaded barrel.
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2016-06-24 13:45:13 +00:00
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[QGVAR(loadCoolestSpareBarrel), [_assistant, _gunner, _weapon, _temp, _barrelMass]] call CBA_fnc_serverEvent;
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2016-02-27 03:29:30 +00:00
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2016-01-19 20:03:47 +00:00
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// Store the update time
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2016-05-18 09:48:27 +00:00
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_gunner setVariable [format [QGVAR(%1_time), _weapon], CBA_missionTime];
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