ACE3/addons/refuel/script_component.hpp

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#define COMPONENT refuel
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#define COMPONENT_BEAUTIFIED Refuel
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#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_REFUEL
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_REFUEL
#define DEBUG_SETTINGS DEBUG_ENABLED_REFUEL
#endif
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#include "\z\ace\addons\main\script_macros.hpp"
#define REFUEL_INFINITE_FUEL -10
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#define REFUEL_ACTION_DISTANCE 7
#define REFUEL_PROGRESS_DURATION 2
#define REFUEL_HOLSTER_WEAPON \
_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit]; \
_unit call EFUNC(common,fixLoweredRifleAnimation); \
_unit action ["SwitchWeapon", _unit, _unit, 299];
#define REFUEL_UNHOLSTER_WEAPON \
_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel); \
_unit selectWeapon _weaponSelect; \
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];