2015-03-11 08:37:11 +00:00
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/*
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* Author: commy2
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* Returns the wheel hitpoints and their selections.
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*
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* Arguments:
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2015-08-16 18:14:54 +00:00
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* 0: Vehicle <OBJECT>
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2015-03-11 08:37:11 +00:00
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*
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* Return Value:
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2015-08-16 18:14:54 +00:00
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* 0: Wheel hitpoints <ARRAY>
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* 1: Wheel hitpoint selections in model coordinates <ARRAY>
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*
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* Example:
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* [unit, vehicle, "hitpoint"] call ace_repair_fnc_getWheelHitPointsWithSelections
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*
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* Public: No
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2015-03-11 08:37:11 +00:00
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*/
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#include "script_component.hpp"
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2015-08-09 06:54:44 +00:00
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params ["_vehicle"];
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TRACE_1("params",_vehicle);
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2015-03-11 08:37:11 +00:00
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// get the vehicles wheel config
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private "_wheels";
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2015-11-30 16:23:02 +00:00
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_wheels = configFile >> "CfgVehicles" >> typeOf _vehicle >> "Wheels";
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2015-03-11 08:37:11 +00:00
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// exit with nothing if the vehicle has no wheels class
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if !(isClass _wheels) exitWith {[[],[]]};
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// get all wheels and read selections from config
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private ["_selections", "_bones"];
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_wheels = "true" configClasses _wheels;
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_selections = [];
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_bones = [];
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{
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_selections pushBack getText (_x >> "center");
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private "_bone";
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_bone = getText (_x >> "boneName");
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_bone = toArray _bone;
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_bone resize count "wheel_X_Y"; // this is a requirement for physx. Should work for all addon vehicles.
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_bone = toString _bone;
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_bones pushBack _bone;
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} forEach _wheels;
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// get hitpoints with their fire geometry selections
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private ["_hitPointsWithSelections", "_hitPoints", "_hitPointSelections"];
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_hitPointsWithSelections = [_vehicle] call EFUNC(common,getHitPointsWithSelections);
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_hitPoints = _hitPointsWithSelections select 0;
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_hitPointSelections = _hitPointsWithSelections select 1;
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// assign hitpoints to correct wheel selection by comparing bone name and fire geometry selection
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private ["_wheelHitPoints", "_wheelHitPointSelections"];
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_wheelHitPoints = [];
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_wheelHitPointSelections = [];
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{
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private "_bone";
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_bone = _x;
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private "_index";
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_index = -1;
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{
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if (_bone != "" && {_x find _bone == 0}) exitWith { // same as above. Requirement for physx.
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_index = _forEachIndex;
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};
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} forEach _hitPointSelections;
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if (_index != -1) then {
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_wheelHitPoints pushBack (_hitPoints select _index);
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_wheelHitPointSelections pushBack (_selections select _forEachIndex);
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};
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} forEach _bones;
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[_wheelHitPoints, _wheelHitPointSelections]
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