ACE3/addons/refuel/functions/fnc_connectNozzleAction.sqf

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#include "script_component.hpp"
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/*
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* Author: GitHawk et.al.
* Calculates a connection for refueling.
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* With code from ace_attach
*
* Arguments:
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* 0: Unit <OBJECT>
* 1: Vehicle <OBJECT>
* 2: Visual Position ASL <ARRAY>
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* 3: Nozzle <OBJECT>
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*
* Return Value:
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* None
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*
* Example:
* [player, tank, [0,0,0], nozzle] call ace_refuel_fnc_connectNozzleAction
*
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* Public: No
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*/
params [["_unit", objNull, [objNull]], ["_sink", objNull, [objNull]], ["_startingPosASL", [0,0,0], [[]], 3], ["_nozzle", objNull, [objNull]]];
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private _bestPosASL = [];
private _bestPosDistance = 1e38;
private _viewPos = _startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0,0,1])) vectorMultiply 3);
private _modelVector = _startingPosASL vectorFromTo (_sink modelToWorldWorld [0,0,0]);
private _modelVectorLow = _startingPosASL vectorFromTo (_sink modelToWorldWorld [0,0,-1]);
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{
private _endPosASL = _x;
// [_startingPosASL, _endPosASL, [1,0,0,1]] call EFUNC(common,addLineToDebugDraw); // Debug scan lines
private _intersections = lineIntersectsSurfaces [_startingPosASL, _endPosASL, _unit];
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{
_x params ["_intersectPosASL", "", "_intersectObject"];
if (_intersectObject == _sink) then {
private _distance = _startingPosASL distance _intersectPosASL;
if (_distance < _bestPosDistance) then {
_bestPosDistance = _distance;
_bestPosASL = _intersectPosASL;
};
};
} forEach _intersections;
} forEach [
// Shoot rays towards player's view angle and see which spot is closest
_startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0,0,1])) vectorMultiply 3),
_startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [-0.25,0,1])) vectorMultiply 3),
_startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0.25,0,1])) vectorMultiply 3),
_startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0,-0.25,1])) vectorMultiply 3),
_startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [-0.25,-0.25,1])) vectorMultiply 3),
_startingPosASL vectorAdd (((positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0.25,-0.25,1])) vectorMultiply 3),
_sink modelToWorldWorld [0,0,0], // Try old method of just using model center
_sink modelToWorldWorld [0,0,-0.5]
];
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//Checks (too close to center or can't attach)
if (_bestPosASL isEqualTo []) exitWith {
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[localize LSTRING(Failed)] call EFUNC(common,displayTextStructured);
};
//Move it out slightly, for visibility sake (better to look a little funny than be embedded//sunk in the hull and be useless)
_bestPosASL = _bestPosASL vectorAdd ((_bestPosASL vectorFromTo _startingPosASL) vectorMultiply 0.05);
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private _attachPosModel = _sink worldToModel (ASLtoAGL _bestPosASL);
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[
GVAR(progressDuration),
[_unit, _nozzle, _sink, _attachPosModel],
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{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]], ["_sink", objNull, [objNull]], ["_endPosTestOffset", [0,0,0], [[]], 3]];
_unit setVariable [QGVAR(nozzle), nil, true];
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_unit setVariable [QGVAR(isRefueling), false];
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detach _nozzle;
_nozzle attachTo [_sink, _endPosTestOffset];
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_endPosTestOffset params ["_x", "_y"];
private _bb = boundingBoxReal _sink;
_bb params ["_ll", "_rr"];
_ll set [2, 0];
_rr set [2, 0];
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_ll params ["_x1", "_y1"];
_rr params ["_x2", "_y2"];
private _c1 = _ll vectorCos _endPosTestOffset;
private _c2 = _ll vectorCos [_x1, _y2, 0];
private _cn = (_ll vectorCrossProduct [0, 0, 1]) vectorCos _endPosTestOffset;
private _dirAndUp = [[1, 0, 0],[0, 0, 1]];
if (_c1 > _c2 && (_cn > 0)) then {
_dirAndUp = [[1, 0, 0.8],[0, 0, 1]];
} else {
_c1 = [_x1, _y2, 0] vectorCos _endPosTestOffset;
_c2 = [_x1, _y2, 0] vectorCos _rr;
_cn = ([_x1, _y2, 0] vectorCrossProduct [0, 0, 1]) vectorCos _endPosTestOffset;
if (_c1 > _c2 && (_cn > 0)) then {
_dirAndUp = [[0, -1, 0.8],[0, 0, 1]];
} else {
_c1 = _rr vectorCos _endPosTestOffset;
_c2 = _rr vectorCos [_x2, _y1, 0];
_cn = (_rr vectorCrossProduct [0, 0, 1]) vectorCos _endPosTestOffset;
if (_c1 > _c2 && (_cn > 0)) then {
_dirAndUp = [[-1, 0, 0.8],[0, 0, 1]];
} else {
_dirAndUp = [[0, 1, 0.8],[0, 0, 1]];
};
};
};
[QEGVAR(common,setVectorDirAndUp), [_nozzle, _dirAndUp], _nozzle] call CBA_fnc_targetEvent;
if (_nozzle isKindOf "Land_CanisterFuel_F") then { _nozzle setVariable [QEGVAR(cargo,canLoad), false, true]; };
_nozzle setVariable [QGVAR(sink), _sink, true];
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_nozzle setVariable [QGVAR(isConnected), true, true];
_sink setVariable [QGVAR(nozzle), _nozzle, true];
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_source = _nozzle getVariable QGVAR(source);
private _fuel = [_source] call FUNC(getFuel);
if (_fuel == REFUEL_INFINITE_FUEL) then {
_source setVariable [QGVAR(fuelCounter), 0, true];
} else {
_source setVariable [QGVAR(fuelCounter), _fuel, true];
};
[_unit, _sink, _nozzle, _endPosTestOffset] call FUNC(refuel);
if ([_unit, _nozzle] call FUNC(canTurnOn)) then {
_unit setVariable [QGVAR(tempFuel), nil];
[_unit, _nozzle] call FUNC(turnOn);
} else {
[localize LSTRING(CouldNotTurnOn)] call EFUNC(common,displayText);
};
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},
"",
localize LSTRING(ConnectAction),
{true},
[INTERACT_EXCEPTIONS]
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] call EFUNC(common,progressBar);