ACE3/addons/explosives/functions/fnc_addClacker.sqf

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#include "..\script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Adds an explosive as a clacker item to the passed unit if the unit has the required item.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Explosive <OBJECT>
* 2: Magazine classname <STRING>
* 3: Extra variables <ARRAY>
*
* Return Value:
* None
*
* Example:
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* [player, _explosive, "SatchelCharge_Remote_Mag", [ConfigFile >> "ACE_Triggers" >> "Command"]] call ACE_Explosives_fnc_addClacker;
*
* Public: Yes
*/
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params ["_unit", "_explosive", "_magazineClass"];
TRACE_3("params",_unit,_explosive,_magazineClass);
// Config is the last item in the list of passed in items.
private _config = (_this select 3) select (count (_this select 3) - 1);
private _requiredItems = getArray(_config >> "requires");
private _hasRequired = true;
private _detonators = [_unit] call FUNC(getDetonators);
{
if !(_x in _detonators) exitWith{
_hasRequired = false;
};
} forEach _requiredItems;
if !(_hasRequired) exitWith {};
private _config = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> configName _config;
private _clacker = _unit getVariable [QGVAR(Clackers), []];
GVAR(PlacedCount) = GVAR(PlacedCount) + 1;
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_clacker pushBack [_explosive, getNumber(_config >> "FuseTime"), format [localize LSTRING(DetonateCode),
GVAR(PlacedCount)], _magazineClass, configName ((_this select 3) select (count (_this select 3) - 1))];
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_unit setVariable [QGVAR(Clackers), _clacker, true];
//display clacker code message:
[format [localize LSTRING(DetonateCode), GVAR(PlacedCount)]] call EFUNC(common,displayTextStructured);
[QGVAR(clackerAdded), [_unit, _explosive, GVAR(PlacedCount)]] call CBA_fnc_localEvent;