2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-05-27 19:09:06 +00:00
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/*
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2018-07-13 17:04:55 +00:00
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* Author: PabstMirror, mharis001
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* Dynamically adds "Defuse" actions to nearby mines when interact_menu is opened.
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* Called by the "ace_interactMenuOpened" event.
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2015-05-27 19:09:06 +00:00
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*
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* Arguments:
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2018-07-13 17:04:55 +00:00
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* Interact Menu Type (0 - World, 1 - Self) <NUMBER>
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2015-05-27 19:09:06 +00:00
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*
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* Return Value:
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2017-06-08 13:31:51 +00:00
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* None
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2015-05-27 19:09:06 +00:00
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*
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* Example:
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* [0] call ace_explosives_fnc_interactEH
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*
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2018-07-13 17:04:55 +00:00
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* Public: No
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2015-05-27 19:09:06 +00:00
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*/
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2015-08-15 19:35:33 +00:00
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params ["_interactionType"];
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2018-07-13 17:04:55 +00:00
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TRACE_1("Explosives interactEH",_interactionType);
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2015-05-27 19:09:06 +00:00
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2018-07-13 17:04:55 +00:00
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// Ignore self-interaction menu or mounted vehicle interaction
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// For performance reasons only add PFH if player has a defusal kit
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// If player somehow gets a defusal kit during keyDown, they will just have to reopen menu
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if (
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_interactionType != 0
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|| {vehicle ACE_player != ACE_player}
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2023-09-01 20:52:28 +00:00
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|| {(ACE_player call EFUNC(common,uniqueItems)) findAny GVAR(defusalKits) == -1}
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2018-07-13 17:04:55 +00:00
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) exitWith {};
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2015-05-27 19:09:06 +00:00
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[{
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2018-07-13 17:04:55 +00:00
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BEGIN_COUNTER(interactEH);
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params ["_args", "_pfhID"];
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_args params ["_setPosition", "_addedHelpers", "_minesHelped"];
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2015-05-27 19:09:06 +00:00
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if (!EGVAR(interact_menu,keyDown)) then {
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2018-07-13 17:04:55 +00:00
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TRACE_1("Cleaning defuse helpers",count _addedHelpers);
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{deleteVehicle _x} forEach _addedHelpers;
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[_pfhID] call CBA_fnc_removePerFrameHandler;
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2015-05-27 19:09:06 +00:00
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} else {
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2018-09-23 02:59:16 +00:00
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// Prevent Rare Error when ending mission with interact key down
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2018-07-13 17:04:55 +00:00
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private _player = ACE_player;
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if (isNull _player) exitWith {};
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private _playerPos = getPosASL _player;
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2015-05-27 19:09:06 +00:00
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2018-07-13 17:04:55 +00:00
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// Rescan if player has moved more than 5 meters from last position
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if (_playerPos distanceSqr _setPosition > 25) then {
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private _cfgAmmo = configFile >> "CfgAmmo";
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2015-05-27 19:09:06 +00:00
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{
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2021-10-11 20:49:27 +00:00
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if (_x distanceSqr _player < 225 && {!(_x in _minesHelped)} && {!(_x in GVAR(excludedMines))} && {getModelInfo _x select 0 isNotEqualTo "empty.p3d"}) then {
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2018-07-13 17:04:55 +00:00
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private _config = _cfgAmmo >> typeOf _x;
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2017-06-09 17:52:55 +00:00
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private _size = getNumber (_config >> QGVAR(size));
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2018-07-13 17:04:55 +00:00
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private _defuseClass = ["ACE_DefuseObject", "ACE_DefuseObject_Large"] select (_size == 1);
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private _defusePos = getArray (_config >> QGVAR(defuseObjectPosition));
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if (_defusePos isEqualTo []) then {
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_defusePos = [0, 0, 0];
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2015-12-30 08:11:57 +00:00
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};
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2018-07-13 17:04:55 +00:00
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TRACE_4("Creating defuse helper",_x,typeOf _x,_defuseClass,_defusePos);
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private _helper = _defuseClass createVehicleLocal [0, 0, 0];
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2015-12-30 08:11:57 +00:00
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2018-07-13 17:04:55 +00:00
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_helper attachTo [_x, _defusePos];
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_helper setVariable [QGVAR(Explosive), _x];
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_addedHelpers pushBack _helper;
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2015-05-27 19:09:06 +00:00
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_minesHelped pushBack _x;
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};
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} forEach allMines;
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2018-07-13 17:04:55 +00:00
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_args set [0, _playerPos];
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2015-05-27 19:09:06 +00:00
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};
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};
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2018-07-13 17:04:55 +00:00
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END_COUNTER(interactEH);
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}, 0.5, [getPosASL ACE_player vectorAdd [-100, 0, 0], [], []]] call CBA_fnc_addPerFrameHandler;
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