ACE3/addons/medical/XEH_preInit.sqf

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#include "script_component.hpp"
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ADDON = false;
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#include "XEH_PREP.hpp"
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GVAR(injuredUnitCollection) = [];
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GVAR(IVBags) = [];
private _versionEx = "ace_medical" callExtension "version";
DFUNC(handleDamage_assignWounds) = if (_versionEx == "") then {
ACE_LOGINFO_1("Extension %1.dll not installed.","ace_medical");
DFUNC(handleDamage_woundsOld)
} else {
ACE_LOGINFO_2("Extension version: %1: %2","ace_medical",_versionEx);
DFUNC(handleDamage_wounds)
};
call FUNC(parseConfigForInjuries);
GVAR(HITPOINTS) = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
GVAR(SELECTIONS) = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
//Hack for #3168 (units in static weapons do not take any damage):
//doing a manual pre-load with a small distance seems to fix the LOD problems with handle damage not returning full results
GVAR(fixedStatics) = [];
private _fixStatic = {
params ["_vehicle"];
private _vehType = typeOf _vehicle;
TRACE_2("",_vehicle,_vehType);
if (!(_vehType in GVAR(fixedStatics))) then {
GVAR(fixedStatics) pushBack _vehType;
TRACE_1("starting preload",_vehType);
[{
1 preloadObject (_this select 0);
}, {
TRACE_1("preload done",_this);
}, [_vehType]] call CBA_fnc_waitUntilAndExecute;
};
};
["StaticWeapon", "init", _fixStatic] call CBA_fnc_addClassEventHandler;
["Car", "init", _fixStatic] call CBA_fnc_addClassEventHandler;
addMissionEventHandler ["Loaded",{
{
TRACE_1("starting preload (save load)",_x);
[{
1 preloadObject (_this select 0);
}, {
TRACE_1("preload done",_this);
}, [_x]] call CBA_fnc_waitUntilAndExecute;
} forEach GVAR(fixedStatics);
}];
ADDON = true;