ACE3/addons/interaction/functions/fnc_addPassengersActions.sqf

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/*
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* Author: esteldunedain
* Create one action per passenger
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Player <OBJECT>
* 3: Parameters <ARRAY>
*
* Return value:
* Children actions <ARRAY>
*
* Example:
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* [target, player, [params]] call ace_interaction_fnc_addPassengersActions
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_3_PVT(_this,_vehicle,_player,_parameters);
private ["_actions"];
_actions = [];
{
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private ["_unit", "_icon"];
_unit = _x;
if ((_unit != _player) && {(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"}) then {
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_icon = switch _unit do {
case (driver _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa) };
case (gunner _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa) };
case (commander _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa) };
default { "" };
};
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if (_unit getVariable [QEGVAR(captives,isHandcuffed), false]) then {
_icon = QUOTE(PATHTOEF(captives,UI\handcuff_ca.paa));
};
_actions pushBack
[
[
str(_unit),
[_unit, true] call EFUNC(common,getName),
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_icon,
{},
{true},
{_this call FUNC(addPassengerActions);},
[_unit]
] call EFUNC(interact_menu,createAction),
[],
_unit
];
};
} forEach crew _vehicle;
_actions