2015-05-09 02:47:15 +00:00
|
|
|
/*
|
|
|
|
* Author: commy2
|
|
|
|
* Checks if the player can join a group
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Player <OBJECT>
|
|
|
|
* 1: Target <OBJECT>
|
|
|
|
*
|
|
|
|
* Return value:
|
|
|
|
* Able to join a group <BOOL>
|
|
|
|
*
|
|
|
|
* Example:
|
2015-05-14 18:00:56 +00:00
|
|
|
* [player, target] call ace_interaction_fnc_canJoinGroup
|
2015-05-09 02:47:15 +00:00
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
2015-04-26 18:57:55 +00:00
|
|
|
#include "script_component.hpp"
|
|
|
|
|
2015-05-09 20:14:00 +00:00
|
|
|
PARAMS_2(_unit,_target);
|
2015-04-26 18:57:55 +00:00
|
|
|
|
|
|
|
alive _target
|
|
|
|
&& {!(_target getVariable ["ACE_isUnconscious", false])}
|
|
|
|
&& {side group _unit == side group _target}
|
|
|
|
&& {group _unit != group _target}
|