2015-05-09 02:47:15 +00:00
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/*
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* Author: commy2
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* Get door
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*
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* Arguments:
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* 0: Distance <NUMBER>
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*
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* Return value:
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* House objects and door <ARRAY>
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* 0: House <OBJECT>
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* 1: Door Name <STRING>
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*
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* Example:
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2015-05-14 18:00:56 +00:00
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* [player, target] call ace_interaction_fnc_getDoor
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2015-05-09 02:47:15 +00:00
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*
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* Public: No
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*/
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2015-01-11 23:13:47 +00:00
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#include "script_component.hpp"
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2015-01-11 19:32:51 +00:00
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2015-05-09 20:14:00 +00:00
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PARAMS_1(_distance);
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2015-01-11 19:32:51 +00:00
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2015-05-09 20:14:00 +00:00
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private ["_position0", "_position1", "_intersections", "_count", "_house", "_door"];
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2015-01-11 19:32:51 +00:00
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_position0 = positionCameraToWorld [0, 0, 0];
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_position1 = positionCameraToWorld [0, 0, _distance];
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_intersections = lineIntersectsWith [ATLToASL _position0, ATLToASL _position1, objNull, objNull, true];
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_count = count _intersections;
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if (_count == 0) exitWith {[objNull, ""]};
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_house = _intersections select (_count - 1);
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// shithouse is bugged
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if (typeOf _house == "") exitWith {[objNull, ""]};
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_intersections = [_house, "GEOM"] intersect [_position0, _position1];
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_door = _intersections select 0 select 0;
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if (isNil "_door") exitWith {[_house, ""]};
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2015-05-09 20:14:00 +00:00
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2015-01-11 19:32:51 +00:00
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[_house, _door]
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