ACE3/addons/interaction/XEH_postInit.sqf

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// by commy2 and esteldunedain
#include "script_component.hpp"
ACE_Modifier = 0;
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["pardon", {(_this select 0) addRating -rating (_this select 0)}] call EFUNC(common,addEventHandler);
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["getDown", {
params ["_target"];
_target setUnitPos "DOWN";
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}] call EFUNC(common,addEventHandler);
["sendAway", {
params ["_unit", "_position"];
_unit setUnitPos "AUTO";
_unit doMove _position;
}] call EFUNC(common,addEventHandler);
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if (!hasInterface) exitWith {};
GVAR(isOpeningDoor) = false;
[{_this call FUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler);
["tapShoulder", {
params ["_unit", "_shoulderNum"];
if (_unit == ACE_player) then {
addCamShake [4, 0.5, 5];
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local _message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 0));
[_message] call FUNC(displayTextStructured);
};
}] call EFUNC(common,addEventHandler);
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// restore global fire teams for JIP
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private "_team";
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{
_team = _x getVariable [QGVAR(assignedFireTeam), ""];
if (_team != "") then {_x assignTeam _team};
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false
} count allUnits;
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// add keybinds
["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor), {
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// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (GVAR(isOpeningDoor) || {[MACRO_DOOR_REACH_DISTANCE] call FUNC(getDoor) select 1 == ''}) exitWith {false};
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// Statement
call EFUNC(interaction,openDoor);
true
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}, {
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//Probably don't want any condidtions here, so variable never gets locked down
// Statement
GVAR(isOpeningDoor) = false;
true
},
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[57, [false, true, false]], false] call CBA_fnc_addKeybind; //Key CTRL+Space
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["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder), {
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// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
// Statement
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[ACE_player, cursorTarget, 0] call FUNC(tapShoulder);
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true
},
{false},
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[20, [true, false, false]], false] call CBA_fnc_addKeybind;
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["isNotSwimming", {!underwater (_this select 0)}] call EFUNC(common,addCanInteractWithCondition);
["isNotOnLadder", {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "ACE_isLadder") != 1}] call EFUNC(common,addCanInteractWithCondition);