ACE3/addons/interact_menu/functions/fnc_renderMenu.sqf

129 lines
3.8 KiB
Plaintext
Raw Normal View History

#include "script_component.hpp"
2015-02-21 20:11:03 +00:00
/*
2015-03-24 04:18:00 +00:00
* Author: NouberNou and esteldunedain
* Render an interaction menu and it's children recursively
2015-02-21 20:11:03 +00:00
*
2016-06-18 09:50:41 +00:00
* Arguments:
* 0: Parent path <ARRAY>
2015-02-21 20:11:03 +00:00
* 1: Action data <ARRAY>
* 2: 2D position <ARRAY>
2015-02-21 20:11:03 +00:00
* 3: Angle range available for rendering <ARRAY>
*
2016-06-18 09:50:41 +00:00
* Return Value:
* None
2015-02-21 20:11:03 +00:00
*
* Example:
* [[], [], [5, 2], []] call ACE_interact_menu_fnc_renderMenu
*
2015-02-21 20:11:03 +00:00
* Public: No
*/
2015-01-18 18:38:27 +00:00
params ["_parentPath", "_action", "_sPos", "_angles"];
_action params ["_actionData", "_activeChildren", "_actionObject"];
_angles params ["_centerAngle", "_maxAngleSpan"];
2016-01-08 04:43:37 +00:00
private _menuDepth = (count GVAR(menuDepthPath));
//BEGIN_COUNTER(constructing_paths);
// Store path to action
2016-01-08 04:43:37 +00:00
private _path = +_parentPath;
_path pushBack [_actionData select 0,_actionObject];
// Check if the menu is on the selected path
2016-01-08 04:43:37 +00:00
private _menuInSelectedPath = true;
{
if (_forEachIndex >= (count GVAR(menuDepthPath))) exitWith {
_menuInSelectedPath = false;
};
if !(_x isEqualTo (GVAR(menuDepthPath) select _forEachIndex)) exitWith {
_menuInSelectedPath = false;
2015-02-19 13:49:36 +00:00
};
} forEach _path;
2015-01-18 18:38:27 +00:00
//END_COUNTER(constructing_paths);
//BEGIN_COUNTER(constructing_colors);
//Get text color settings string
2016-01-08 04:43:37 +00:00
private _textSettings = GVAR(colorSelectedSettings);
if(!_menuInSelectedPath) then {
_textSettings = (GVAR(textSettingsMatrix) select (count _path)) select _menuDepth;
};
//END_COUNTER(constructing_colors);
//BEGIN_COUNTER(fnc_renderIcons);
[_actionData select 1, _actionData select 2, _sPos, _textSettings] call FUNC(renderIcon);
//END_COUNTER(fnc_renderIcons);
//BEGIN_COUNTER(currentOptions);
// Add the action to current options
GVAR(currentOptions) pushBack [_this, _sPos, _path];
//END_COUNTER(currentOptions);
// Exit without rendering children if it isn't
if !(_menuInSelectedPath) exitWith {true};
//BEGIN_COUNTER(children);
2016-01-08 04:43:37 +00:00
private _numChildren = count _activeChildren;
private _angleSpan = _maxAngleSpan min (55 * ((_numChildren) - 1));
if (_angleSpan >= 305) then {
_angleSpan = 360;
2015-01-18 18:38:27 +00:00
};
2016-01-08 04:43:37 +00:00
private _angleInterval = 55;
if (_angleSpan < 360) then {
2015-03-23 17:01:38 +00:00
if (_numChildren > 1) then {
_angleInterval = _angleSpan / (_numChildren - 1);
};
} else {
_angleInterval = _angleSpan / (_numChildren);
};
2015-03-23 17:01:38 +00:00
if (_numChildren == 1) then {
_angleInterval = 55;
};
// Scale menu based on the amount of children
2016-01-08 04:43:37 +00:00
private _scaleX = 1;
private _scaleY = 1;
private _useListMenu = [GVAR(useListMenu), GVAR(useListMenuSelf)] select GVAR(keyDownSelfAction);
if (_useListMenu) then {
2016-01-08 04:43:37 +00:00
private _textSize = [0.75, 0.875, 1, 1.2, 1.4] select GVAR(textSize);
2015-05-01 03:32:16 +00:00
_scaleX = _textSize * 0.17 * 1.1;
_scaleY = 0.17 * 0.30 * 4/3;
} else {
2016-01-08 04:43:37 +00:00
private _textSize = if (GVAR(textSize) > 2) then {1.3} else {1};
2015-05-01 03:32:16 +00:00
_scaleX = _textSize * 0.17 * (((0.8 * (0.46 / sin (0.5 * _angleInterval))) min 1.1) max 0.5);
_scaleY = _textSize * 0.17 * 4/3 * (((0.8 * (0.46 / sin (0.5 * _angleInterval))) min 1.1) max 0.5);
};
// Animate menu scale
if (_menuInSelectedPath && {_menuDepth == count _path}) then {
2016-03-02 10:01:39 +00:00
_scaleX = _scaleX * (0.3 + 0.7 * (((diag_tickTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1));
_scaleY = _scaleY * (0.3 + 0.7 * (((diag_tickTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1));
};
2016-01-08 04:43:37 +00:00
private _target = _actionObject;
private _player = ACE_player;
//END_COUNTER(children);
2016-01-08 04:43:37 +00:00
private _angle = _centerAngle - _angleSpan / 2;
{
private _newPos = if (_useListMenu) then {
2015-04-30 19:07:19 +00:00
[(_sPos select 0) + _scaleX,
2015-11-30 16:25:16 +00:00
(_sPos select 1) + _scaleY * (_forEachIndex - _numChildren/2 + 0.5)];
2015-04-30 19:07:19 +00:00
} else {
[(_sPos select 0) - _scaleX * (cos _angle),
2015-05-01 03:32:16 +00:00
(_sPos select 1) + _scaleY * (sin _angle)];
2015-04-30 19:07:19 +00:00
};
[_path, _x, _newPos, [_angle, 150]] call FUNC(renderMenu);
2015-03-23 17:01:38 +00:00
_angle = _angle + _angleInterval;
} forEach _activeChildren;
true