2015-01-14 04:47:39 +00:00
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class CfgVehicles {
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class Module_F;
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class ACE_ModuleInteraction: Module_F {
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2015-01-14 13:28:04 +00:00
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author = "$STR_ACE_Common_ACETeam";
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2015-01-14 04:47:39 +00:00
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category = "ACE";
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displayName = "Interaction System";
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function = "ACE_Interaction_fnc_moduleInteraction";
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scope = 2;
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isGlobal = 1;
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icon = PATHTOF(UI\IconInteraction_ca.paa);
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class Arguments {
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class EnableTeamManagement {
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displayName = "Enable Team Management";
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description = "Should players be allowed to use the Team Management Menu? Default: Yes";
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typeName = "BOOL";
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class values {
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class Yes { default = 1; name = "Yes"; value = 1;};
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class No { name = "No"; value = 0; };
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};
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};
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};
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};
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)});
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statement = "";
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showDisabled = 0;
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priority = 3.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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subMenu[] = {"ACE_TeamManagement", 0};
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hotkey = "M";
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enableInside = 1;
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class ACE_JoinTeamRed {
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displayName = "$STR_ACE_Interaction_JoinTeamRed";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_red_ca.paa);
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priority = 2.4;
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hotkey = "R";
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enableInside = 1;
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};
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class ACE_JoinTeamGreen {
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displayName = "$STR_ACE_Interaction_JoinTeamGreen";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_green_ca.paa);
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priority = 2.3;
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hotkey = "G";
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enableInside = 1;
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};
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class ACE_JoinTeamBlue {
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displayName = "$STR_ACE_Interaction_JoinTeamBlue";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_blue_ca.paa);
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priority = 2.2;
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hotkey = "B";
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enableInside = 1;
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};
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class ACE_JoinTeamYellow {
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displayName = "$STR_ACE_Interaction_JoinTeamYellow";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_yellow_ca.paa);
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priority = 2.1;
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hotkey = "Y";
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enableInside = 1;
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};
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class ACE_LeaveTeam {
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displayName = "$STR_ACE_Interaction_LeaveTeam";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'});
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statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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priority = 2.5;
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hotkey = "N";
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enableInside = 1;
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};
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};
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class ACE_TapShoulder {
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displayName = "$STR_ACE_Interaction_TapShoulder";
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
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statement = QUOTE([ARR_2(_player, _target)] call DFUNC(tapShoulder));
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showDisabled = 1;
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priority = 2.8;
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hotkey = "Q";
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enableInside = 1;
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};
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class ACE_JoinGroup {
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displayName = "$STR_ACE_Interaction_JoinGroup";
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distance = 4;
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condition = QUOTE(side group _player == side group _target && {group _player != group _target});
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statement = QUOTE([_player] joinSilent group _target;);
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showDisabled = 0;
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priority = 2.6;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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hotkey = "J";
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enableInside = 1;
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};
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class ACE_GetDown {
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displayName = "$STR_ACE_Interaction_GetDown";
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distance = 4;
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condition = QUOTE([_target] call DFUNC(canInteractWith));
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statement = QUOTE([_target] call DFUNC(getDown));
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showDisabled = 0;
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priority = 2.2;
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};
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class ACE_SendAway {
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displayName = "$STR_ACE_Interaction_SendAway";
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distance = 4;
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condition = QUOTE([_target] call DFUNC(canInteractWith));
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statement = QUOTE([_target] call DFUNC(sendAway));
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showDisabled = 0;
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priority = 2.0;
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};
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class ACE_Pardon {
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displayName = "$STR_ACE_Interaction_Pardon";
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distance = 4;
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condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target});
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statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc));
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showDisabled = 0;
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priority = 2.5;
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enableInside = 1;
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};
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};
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class ACE_SelfActions {
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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condition = QUOTE(GVAR(EnableTeamManagement));
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statement = "";
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showDisabled = 1;
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priority = 3.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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subMenu[] = {"ACE_TeamManagement", 1};
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enableInside = 1;
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hotkey = "M";
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class ACE_JoinTeamRed {
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displayName = "$STR_ACE_Interaction_JoinTeamRed";
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_player,'RED')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.4;
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icon = PATHTOF(UI\team\team_red_ca.paa);
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enableInside = 1;
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hotkey = "R";
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};
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class ACE_JoinTeamGreen {
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displayName = "$STR_ACE_Interaction_JoinTeamGreen";
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_player,'GREEN')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.3;
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icon = PATHTOF(UI\team\team_green_ca.paa);
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enableInside = 1;
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hotkey = "G";
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};
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class ACE_JoinTeamBlue {
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displayName = "$STR_ACE_Interaction_JoinTeamBlue";
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_player,'BLUE')] call FUNC(joinTeam));
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showDisabled = 1;
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priority = 2.2;
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icon = PATHTOF(UI\team\team_blue_ca.paa);
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enableInside = 1;
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hotkey = "B";
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};
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class ACE_JoinTeamYellow {
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displayName = "$STR_ACE_Interaction_JoinTeamYellow";
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_player,'YELLOW')] call FUNC(joinTeam));
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showDisabled = 1;
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priority = 2.1;
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icon = PATHTOF(UI\team\team_yellow_ca.paa);
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enableInside = 1;
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hotkey = "Y";
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};
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class ACE_LeaveTeam {
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displayName = "$STR_ACE_Interaction_LeaveTeam";
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condition = QUOTE(assignedTeam _player != 'MAIN');
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statement = QUOTE([ARR_2(_player,'MAIN')] call FUNC(joinTeam));
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showDisabled = 1;
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priority = 2.5;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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enableInside = 1;
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hotkey = "N";
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};
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class ACE_BecomeLeader {
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displayName = "$STR_ACE_Interaction_BecomeLeader";
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condition = QUOTE(count (units group _player) > 1 && {leader group _player != _player});
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statement = QUOTE(_newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player;);
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showDisabled = 1;
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priority = 1.0;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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enableInside = 1;
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hotkey = "L";
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};
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class ACE_LeaveGroup {
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displayName = "$STR_ACE_Interaction_LeaveGroup";
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condition = QUOTE(count (units group _player) > 1);
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statement = QUOTE(_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;);
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showDisabled = 1;
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priority = 1.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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enableInside = 1;
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hotkey = "M";
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};
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};
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/* DANCE ANIMATION DOESN'T WORK :(
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class ACE_Dance {
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displayName = "$STR_ACE_Interaction_Dance";
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condition = "isClass (configFile >> 'CfgPatches' >> 'ACE_Movement') and !ACE_Dancing";
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statement = "ACE_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;";
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showDisabled = 0;
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priority = -1.2;
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};
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class ACE_StopDancing {
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displayName = "$STR_ACE_Interaction_StopDancing";
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condition = "ACE_Dancing";
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statement = "ACE_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;";
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showDisabled = 0;
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priority = -1.2;
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};
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*/
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class ACE_Gestures {
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displayName = "$STR_ACE_Interaction_Gestures";
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condition = "canStand _target";
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statement = "";
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showDisabled = 1;
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priority = 3.5;
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subMenu[] = {"ACE_Gestures", 1};
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icon = PATHTOF(UI\gestures_ca.paa);
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hotkey = "G";
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/*class ACE_Gesture_Advance {
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displayName = "$STR_ACE_Interaction_Gestures_Attack";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureAttack';";
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showDisabled = 1;
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priority = 2.0;
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};*/
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class ACE_Gesture_Advance {
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displayName = "$STR_ACE_Interaction_Gestures_Advance";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureAdvance';);
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showDisabled = 1;
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priority = 1.9;
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hotkey = "1";
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};
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class ACE_Gesture_Go {
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displayName = "$STR_ACE_Interaction_Gestures_Go";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
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showDisabled = 1;
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priority = 1.8;
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hotkey = "2";
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};
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class ACE_Gesture_Follow {
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displayName = "$STR_ACE_Interaction_Gestures_Follow";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFollow';);
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showDisabled = 1;
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priority = 1.7;
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hotkey = "3";
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};
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/*class ACE_Gesture_Point {
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displayName = "$STR_ACE_Interaction_Gestures_Point";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gesturePoint';);
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showDisabled = 1;
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priority = 1.6;
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};*/
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class ACE_Gesture_Up {
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displayName = "$STR_ACE_Interaction_Gestures_Up";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureUp';);
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showDisabled = 1;
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priority = 1.5;
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hotkey = "4";
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};
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class ACE_Gesture_Cover {
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displayName = "$STR_ACE_Interaction_Gestures_Cover";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureCover';);
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showDisabled = 1;
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priority = 1.4;
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hotkey = "5";
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};
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class ACE_Gesture_CeaseFire {
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displayName = "$STR_ACE_Interaction_Gestures_Cease_Fire";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
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showDisabled = 1;
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priority = 1.3;
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hotkey = "6";
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};
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class ACE_Gesture_Freeze {
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displayName = "$STR_ACE_Interaction_Gestures_Freeze";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFreeze';);
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showDisabled = 1;
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priority = 1.2;
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hotkey = "7";
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};
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class ACE_Gesture_Yes {
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displayName = "$STR_ACE_Interaction_Gestures_Yes";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
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showDisabled = 1;
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priority = 1.1;
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hotkey = "8";
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};
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class ACE_Gesture_No {
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displayName = "$STR_ACE_Interaction_Gestures_No";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureNo';);
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showDisabled = 1;
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priority = 1.0;
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hotkey = "9";
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};
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class ACE_Gesture_Hi {
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displayName = "$STR_ACE_Interaction_Gestures_Hi";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
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showDisabled = 1;
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priority = 0.9;
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hotkey = "0";
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};
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};
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class ACE_Equipment {
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displayName = "$STR_ACE_Interaction_Equipment";
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condition = QUOTE(true);
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statement = "";
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showDisabled = 1;
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priority = 4.5;
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icon = ""; // @todo
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subMenu[] = {"ACE_Equipment", 1};
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enableInside = 1;
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hotkey = "E";
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class ACE_Dummy {
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displayName = "";
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condition = QUOTE(false);
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statement = "";
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|
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showDisabled = 1;
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|
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priority = -99;
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|
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icon = PATHTOEF(common,UI\blank_CO.paa);
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enableInside = 1;
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};
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};
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};
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};
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class LandVehicle;
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class Car: LandVehicle {
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class ACE_Actions {};
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class ACE_SelfActions {};
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};
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|
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class Tank: LandVehicle {
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class ACE_Actions {};
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|
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class ACE_SelfActions {};
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};
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|
|
class Air;
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|
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class Helicopter: Air {
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|
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class ACE_Actions {};
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|
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class ACE_SelfActions {};
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|
|
|
};
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|
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class Plane: Air {
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|
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class ACE_Actions {};
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|
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class ACE_SelfActions {};
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|
|
};
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|
|
|
|
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|
|
class Ship;
|
|
|
|
class Ship_F: Ship {
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|
|
class ACE_Actions {
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|
|
|
class ACE_Push {
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|
|
|
displayName = "$STR_ACE_Interaction_Push";
|
|
|
|
distance = 4;
|
|
|
|
condition = QUOTE(getMass _target < 1000 && {alive _target});
|
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|
|
statement = QUOTE([ARR_2(_target, [ARR_3(2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5)])] call FUNC(push););
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|
|
showDisabled = 0;
|
|
|
|
priority = -1;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class ACE_SelfActions {};
|
|
|
|
};
|
|
|
|
|
|
|
|
class StaticWeapon: LandVehicle {
|
|
|
|
class ACE_Actions {};
|
|
|
|
class ACE_SelfActions {};
|
|
|
|
};
|
|
|
|
|
|
|
|
class StaticMortar;
|
|
|
|
class Mortar_01_base_F: StaticMortar {
|
|
|
|
class ACE_Actions {};
|
|
|
|
class ACE_SelfActions {};
|
|
|
|
};
|
|
|
|
|
|
|
|
};
|