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interaction: remove stuff from config. cable ties are no longer in interaction.
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431
addons/interaction/CfgVehicles.hpp
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431
addons/interaction/CfgVehicles.hpp
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@ -0,0 +1,431 @@
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class CfgVehicles {
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class Module_F;
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class ACE_ModuleInteraction: Module_F {
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author = "$STR_ACE_Core_ACETeam";
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category = "ACE";
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displayName = "Interaction System";
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function = "ACE_Interaction_fnc_moduleInteraction";
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scope = 2;
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isGlobal = 1;
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icon = PATHTOF(UI\IconInteraction_ca.paa);
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class Arguments {
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class EnableTeamManagement {
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displayName = "Enable Team Management";
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description = "Should players be allowed to use the Team Management Menu? Default: Yes";
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typeName = "BOOL";
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class values {
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class Yes { default = 1; name = "Yes"; value = 1;};
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class No { name = "No"; value = 0; };
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};
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};
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};
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};
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)});
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statement = "";
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showDisabled = 0;
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priority = 3.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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subMenu[] = {"ACE_TeamManagement", 0};
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hotkey = "M";
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enableInside = 1;
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class ACE_JoinTeamRed {
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displayName = "$STR_ACE_Interaction_JoinTeamRed";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_red_ca.paa);
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priority = 2.4;
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hotkey = "R";
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enableInside = 1;
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};
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class ACE_JoinTeamGreen {
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displayName = "$STR_ACE_Interaction_JoinTeamGreen";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_green_ca.paa);
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priority = 2.3;
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hotkey = "G";
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enableInside = 1;
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};
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class ACE_JoinTeamBlue {
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displayName = "$STR_ACE_Interaction_JoinTeamBlue";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_blue_ca.paa);
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priority = 2.2;
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hotkey = "B";
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enableInside = 1;
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};
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class ACE_JoinTeamYellow {
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displayName = "$STR_ACE_Interaction_JoinTeamYellow";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_yellow_ca.paa);
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priority = 2.1;
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hotkey = "Y";
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enableInside = 1;
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};
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class ACE_LeaveTeam {
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displayName = "$STR_ACE_Interaction_LeaveTeam";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'});
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statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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priority = 2.5;
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hotkey = "N";
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enableInside = 1;
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};
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};
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class ACE_TapShoulder {
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displayName = "$STR_ACE_Interaction_TapShoulder";
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
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statement = QUOTE([ARR_2(_player, _target)] call DFUNC(tapShoulder));
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showDisabled = 1;
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priority = 2.8;
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hotkey = "Q";
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enableInside = 1;
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};
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class ACE_JoinGroup {
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displayName = "$STR_ACE_Interaction_JoinGroup";
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distance = 4;
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condition = QUOTE(side group _player == side group _target && {group _player != group _target});
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statement = QUOTE([_player] joinSilent group _target;);
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showDisabled = 0;
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priority = 2.6;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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hotkey = "J";
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enableInside = 1;
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};
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class ACE_GetDown {
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displayName = "$STR_ACE_Interaction_GetDown";
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distance = 4;
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condition = QUOTE([_target] call DFUNC(canInteractWith));
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statement = QUOTE([_target] call DFUNC(getDown));
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showDisabled = 0;
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priority = 2.2;
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};
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class ACE_SendAway {
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displayName = "$STR_ACE_Interaction_SendAway";
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distance = 4;
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condition = QUOTE([_target] call DFUNC(canInteractWith));
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statement = QUOTE([_target] call DFUNC(sendAway));
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showDisabled = 0;
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priority = 2.0;
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};
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class ACE_Pardon {
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displayName = "$STR_ACE_Interaction_Pardon";
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distance = 4;
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condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target});
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statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc));
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showDisabled = 0;
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priority = 2.5;
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enableInside = 1;
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};
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};
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class ACE_SelfActions {
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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condition = QUOTE(GVAR(EnableTeamManagement));
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statement = "";
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showDisabled = 1;
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priority = 3.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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subMenu[] = {"ACE_TeamManagement", 1};
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enableInside = 1;
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hotkey = "M";
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class ACE_JoinTeamRed {
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displayName = "$STR_ACE_Interaction_JoinTeamRed";
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_player,'RED')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.4;
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icon = PATHTOF(UI\team\team_red_ca.paa);
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enableInside = 1;
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hotkey = "R";
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};
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class ACE_JoinTeamGreen {
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displayName = "$STR_ACE_Interaction_JoinTeamGreen";
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_player,'GREEN')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.3;
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icon = PATHTOF(UI\team\team_green_ca.paa);
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enableInside = 1;
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hotkey = "G";
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};
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class ACE_JoinTeamBlue {
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displayName = "$STR_ACE_Interaction_JoinTeamBlue";
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_player,'BLUE')] call FUNC(joinTeam));
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showDisabled = 1;
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priority = 2.2;
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icon = PATHTOF(UI\team\team_blue_ca.paa);
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enableInside = 1;
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hotkey = "B";
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};
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class ACE_JoinTeamYellow {
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displayName = "$STR_ACE_Interaction_JoinTeamYellow";
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_player,'YELLOW')] call FUNC(joinTeam));
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showDisabled = 1;
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priority = 2.1;
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icon = PATHTOF(UI\team\team_yellow_ca.paa);
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enableInside = 1;
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hotkey = "Y";
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};
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class ACE_LeaveTeam {
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displayName = "$STR_ACE_Interaction_LeaveTeam";
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condition = QUOTE(assignedTeam _player != 'MAIN');
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statement = QUOTE([ARR_2(_player,'MAIN')] call FUNC(joinTeam));
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showDisabled = 1;
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priority = 2.5;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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enableInside = 1;
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hotkey = "N";
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};
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class ACE_BecomeLeader {
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displayName = "$STR_ACE_Interaction_BecomeLeader";
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condition = QUOTE(count (units group _player) > 1 && {leader group _player != _player});
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statement = QUOTE(_newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player;);
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showDisabled = 1;
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priority = 1.0;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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enableInside = 1;
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hotkey = "L";
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};
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class ACE_LeaveGroup {
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displayName = "$STR_ACE_Interaction_LeaveGroup";
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condition = QUOTE(count (units group _player) > 1);
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statement = QUOTE(_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;);
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showDisabled = 1;
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priority = 1.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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enableInside = 1;
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hotkey = "M";
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};
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};
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/* DANCE ANIMATION DOESN'T WORK :(
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class ACE_Dance {
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displayName = "$STR_ACE_Interaction_Dance";
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condition = "isClass (configFile >> 'CfgPatches' >> 'ACE_Movement') and !ACE_Dancing";
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statement = "ACE_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;";
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showDisabled = 0;
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priority = -1.2;
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};
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class ACE_StopDancing {
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displayName = "$STR_ACE_Interaction_StopDancing";
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condition = "ACE_Dancing";
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statement = "ACE_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;";
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showDisabled = 0;
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priority = -1.2;
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};
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*/
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class ACE_Gestures {
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displayName = "$STR_ACE_Interaction_Gestures";
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condition = "canStand _target";
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statement = "";
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showDisabled = 1;
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priority = 3.5;
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subMenu[] = {"ACE_Gestures", 1};
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icon = PATHTOF(UI\gestures_ca.paa);
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hotkey = "G";
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/*class ACE_Gesture_Advance {
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displayName = "$STR_ACE_Interaction_Gestures_Attack";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureAttack';";
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showDisabled = 1;
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priority = 2.0;
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};*/
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class ACE_Gesture_Advance {
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displayName = "$STR_ACE_Interaction_Gestures_Advance";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureAdvance';);
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showDisabled = 1;
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priority = 1.9;
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hotkey = "1";
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};
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class ACE_Gesture_Go {
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displayName = "$STR_ACE_Interaction_Gestures_Go";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
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showDisabled = 1;
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priority = 1.8;
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hotkey = "2";
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};
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class ACE_Gesture_Follow {
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displayName = "$STR_ACE_Interaction_Gestures_Follow";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFollow';);
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showDisabled = 1;
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priority = 1.7;
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hotkey = "3";
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};
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/*class ACE_Gesture_Point {
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displayName = "$STR_ACE_Interaction_Gestures_Point";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gesturePoint';);
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showDisabled = 1;
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priority = 1.6;
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};*/
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class ACE_Gesture_Up {
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displayName = "$STR_ACE_Interaction_Gestures_Up";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureUp';);
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showDisabled = 1;
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priority = 1.5;
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hotkey = "4";
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};
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class ACE_Gesture_Cover {
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displayName = "$STR_ACE_Interaction_Gestures_Cover";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureCover';);
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showDisabled = 1;
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priority = 1.4;
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hotkey = "5";
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};
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class ACE_Gesture_CeaseFire {
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displayName = "$STR_ACE_Interaction_Gestures_Cease_Fire";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
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showDisabled = 1;
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priority = 1.3;
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hotkey = "6";
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};
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class ACE_Gesture_Freeze {
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displayName = "$STR_ACE_Interaction_Gestures_Freeze";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFreeze';);
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showDisabled = 1;
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priority = 1.2;
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hotkey = "7";
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};
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class ACE_Gesture_Yes {
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displayName = "$STR_ACE_Interaction_Gestures_Yes";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
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showDisabled = 1;
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priority = 1.1;
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hotkey = "8";
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};
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class ACE_Gesture_No {
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displayName = "$STR_ACE_Interaction_Gestures_No";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureNo';);
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showDisabled = 1;
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priority = 1.0;
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hotkey = "9";
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};
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class ACE_Gesture_Hi {
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displayName = "$STR_ACE_Interaction_Gestures_Hi";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
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showDisabled = 1;
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priority = 0.9;
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hotkey = "0";
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};
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};
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class ACE_Equipment {
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displayName = "$STR_ACE_Interaction_Equipment";
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condition = QUOTE(true);
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statement = "";
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showDisabled = 1;
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priority = 4.5;
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icon = ""; // @todo
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subMenu[] = {"ACE_Equipment", 1};
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enableInside = 1;
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hotkey = "E";
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class ACE_Dummy {
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displayName = "";
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condition = QUOTE(false);
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statement = "";
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showDisabled = 1;
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priority = -99;
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icon = PATHTOEF(common,UI\blank_CO.paa);
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enableInside = 1;
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};
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};
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};
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};
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class LandVehicle;
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class Car: LandVehicle {
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class ACE_Actions {};
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class ACE_SelfActions {};
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};
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class Tank: LandVehicle {
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class ACE_Actions {};
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class ACE_SelfActions {};
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};
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class Air;
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class Helicopter: Air {
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class ACE_Actions {};
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class ACE_SelfActions {};
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};
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class Plane: Air {
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class ACE_Actions {};
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class ACE_SelfActions {};
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};
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class Ship;
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class Ship_F: Ship {
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class ACE_Actions {
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class ACE_Push {
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displayName = "$STR_ACE_Interaction_Push";
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distance = 4;
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condition = QUOTE(getMass _target < 1000 && {alive _target});
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statement = QUOTE([ARR_2(_target, [ARR_3(2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5)])] call FUNC(push););
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showDisabled = 0;
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priority = -1;
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};
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};
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class ACE_SelfActions {};
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};
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class StaticWeapon: LandVehicle {
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class ACE_Actions {};
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class ACE_SelfActions {};
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};
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class StaticMortar;
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class Mortar_01_base_F: StaticMortar {
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class ACE_Actions {};
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class ACE_SelfActions {};
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};
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};
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@ -16,6 +16,12 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include <Menu_Config.hpp>
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class ACE_Default_Keys {
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class openInteractionMenuNew {
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displayName = "$STR_ACE_Interaction_InteractionMenu";
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@ -111,459 +117,3 @@ class ACE_canInteractConditions {
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condition = QUOTE( !underwater _player );
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};
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class CfgVehicles {
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class Module_F;
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class ACE_ModuleInteraction: Module_F {
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author = "$STR_ACE_Core_ACETeam";
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category = "ACE";
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displayName = "Interaction System";
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function = "ACE_Interaction_fnc_moduleInteraction";
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scope = 2;
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||||
isGlobal = 1;
|
||||
icon = PATHTOF(UI\IconInteraction_ca.paa);
|
||||
class Arguments {
|
||||
class EnableTeamManagement {
|
||||
displayName = "Enable Team Management";
|
||||
description = "Should players be allowed to use the Team Management Menu? Default: Yes";
|
||||
typeName = "BOOL";
|
||||
class values {
|
||||
class Yes { default = 1; name = "Yes"; value = 1;};
|
||||
class No { name = "No"; value = 0; };
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Man;
|
||||
class CAManBase: Man {
|
||||
class ACE_Actions {
|
||||
class ACE_TeamManagement {
|
||||
displayName = "$STR_ACE_Interaction_TeamManagement";
|
||||
distance = 4;
|
||||
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)});
|
||||
statement = "";
|
||||
showDisabled = 0;
|
||||
priority = 3.2;
|
||||
icon = PATHTOF(UI\team\team_management_ca.paa);
|
||||
subMenu[] = {"ACE_TeamManagement", 0};
|
||||
hotkey = "M";
|
||||
enableInside = 1;
|
||||
|
||||
class ACE_JoinTeamRed {
|
||||
displayName = "$STR_ACE_Interaction_JoinTeamRed";
|
||||
distance = 4;
|
||||
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
|
||||
statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam));
|
||||
showDisabled = 1;
|
||||
icon = PATHTOF(UI\team\team_red_ca.paa);
|
||||
priority = 2.4;
|
||||
hotkey = "R";
|
||||
enableInside = 1;
|
||||
};
|
||||
class ACE_JoinTeamGreen {
|
||||
displayName = "$STR_ACE_Interaction_JoinTeamGreen";
|
||||
distance = 4;
|
||||
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
|
||||
statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam));
|
||||
showDisabled = 1;
|
||||
icon = PATHTOF(UI\team\team_green_ca.paa);
|
||||
priority = 2.3;
|
||||
hotkey = "G";
|
||||
enableInside = 1;
|
||||
};
|
||||
class ACE_JoinTeamBlue {
|
||||
displayName = "$STR_ACE_Interaction_JoinTeamBlue";
|
||||
distance = 4;
|
||||
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
|
||||
statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam));
|
||||
showDisabled = 1;
|
||||
icon = PATHTOF(UI\team\team_blue_ca.paa);
|
||||
priority = 2.2;
|
||||
hotkey = "B";
|
||||
enableInside = 1;
|
||||
};
|
||||
class ACE_JoinTeamYellow {
|
||||
displayName = "$STR_ACE_Interaction_JoinTeamYellow";
|
||||
distance = 4;
|
||||
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
|
||||
statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam));
|
||||
showDisabled = 1;
|
||||
icon = PATHTOF(UI\team\team_yellow_ca.paa);
|
||||
priority = 2.1;
|
||||
hotkey = "Y";
|
||||
enableInside = 1;
|
||||
};
|
||||
|
||||
class ACE_LeaveTeam {
|
||||
displayName = "$STR_ACE_Interaction_LeaveTeam";
|
||||
distance = 4;
|
||||
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'});
|
||||
statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam));
|
||||
showDisabled = 1;
|
||||
icon = PATHTOF(UI\team\team_white_ca.paa);
|
||||
priority = 2.5;
|
||||
hotkey = "N";
|
||||
enableInside = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_TapShoulder {
|
||||
displayName = "$STR_ACE_Interaction_TapShoulder";
|
||||
distance = 4;
|
||||
condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
|
||||
statement = QUOTE([ARR_2(_player, _target)] call DFUNC(tapShoulder));
|
||||
showDisabled = 1;
|
||||
priority = 2.8;
|
||||
hotkey = "Q";
|
||||
enableInside = 1;
|
||||
};
|
||||
class ACE_JoinGroup {
|
||||
displayName = "$STR_ACE_Interaction_JoinGroup";
|
||||
distance = 4;
|
||||
condition = QUOTE(side group _player == side group _target && {group _player != group _target});
|
||||
statement = QUOTE([_player] joinSilent group _target;);
|
||||
showDisabled = 0;
|
||||
priority = 2.6;
|
||||
icon = PATHTOF(UI\team\team_management_ca.paa);
|
||||
hotkey = "J";
|
||||
enableInside = 1;
|
||||
};
|
||||
|
||||
class ACE_GetDown {
|
||||
displayName = "$STR_ACE_Interaction_GetDown";
|
||||
distance = 4;
|
||||
condition = QUOTE([_target] call DFUNC(canInteractWith));
|
||||
statement = QUOTE([_target] call DFUNC(getDown));
|
||||
showDisabled = 0;
|
||||
priority = 2.2;
|
||||
};
|
||||
class ACE_SendAway {
|
||||
displayName = "$STR_ACE_Interaction_SendAway";
|
||||
distance = 4;
|
||||
condition = QUOTE([_target] call DFUNC(canInteractWith));
|
||||
statement = QUOTE([_target] call DFUNC(sendAway));
|
||||
showDisabled = 0;
|
||||
priority = 2.0;
|
||||
};
|
||||
class ACE_Pardon {
|
||||
displayName = "$STR_ACE_Interaction_Pardon";
|
||||
distance = 4;
|
||||
condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target});
|
||||
statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc));
|
||||
showDisabled = 0;
|
||||
priority = 2.5;
|
||||
enableInside = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_SelfActions {
|
||||
class ACE_TeamManagement {
|
||||
displayName = "$STR_ACE_Interaction_TeamManagement";
|
||||
condition = QUOTE(GVAR(EnableTeamManagement));
|
||||
statement = "";
|
||||
showDisabled = 1;
|
||||
priority = 3.2;
|
||||
icon = PATHTOF(UI\team\team_management_ca.paa);
|
||||
subMenu[] = {"ACE_TeamManagement", 1};
|
||||
enableInside = 1;
|
||||
hotkey = "M";
|
||||
|
||||
class ACE_JoinTeamRed {
|
||||
displayName = "$STR_ACE_Interaction_JoinTeamRed";
|
||||
condition = QUOTE(true);
|
||||
statement = QUOTE([ARR_2(_player,'RED')] call DFUNC(joinTeam));
|
||||
showDisabled = 1;
|
||||
priority = 2.4;
|
||||
icon = PATHTOF(UI\team\team_red_ca.paa);
|
||||
enableInside = 1;
|
||||
hotkey = "R";
|
||||
};
|
||||
class ACE_JoinTeamGreen {
|
||||
displayName = "$STR_ACE_Interaction_JoinTeamGreen";
|
||||
condition = QUOTE(true);
|
||||
statement = QUOTE([ARR_2(_player,'GREEN')] call DFUNC(joinTeam));
|
||||
showDisabled = 1;
|
||||
priority = 2.3;
|
||||
icon = PATHTOF(UI\team\team_green_ca.paa);
|
||||
enableInside = 1;
|
||||
hotkey = "G";
|
||||
};
|
||||
class ACE_JoinTeamBlue {
|
||||
displayName = "$STR_ACE_Interaction_JoinTeamBlue";
|
||||
condition = QUOTE(true);
|
||||
statement = QUOTE([ARR_2(_player,'BLUE')] call FUNC(joinTeam));
|
||||
showDisabled = 1;
|
||||
priority = 2.2;
|
||||
icon = PATHTOF(UI\team\team_blue_ca.paa);
|
||||
enableInside = 1;
|
||||
hotkey = "B";
|
||||
};
|
||||
class ACE_JoinTeamYellow {
|
||||
displayName = "$STR_ACE_Interaction_JoinTeamYellow";
|
||||
condition = QUOTE(true);
|
||||
statement = QUOTE([ARR_2(_player,'YELLOW')] call FUNC(joinTeam));
|
||||
showDisabled = 1;
|
||||
priority = 2.1;
|
||||
icon = PATHTOF(UI\team\team_yellow_ca.paa);
|
||||
enableInside = 1;
|
||||
hotkey = "Y";
|
||||
};
|
||||
|
||||
class ACE_LeaveTeam {
|
||||
displayName = "$STR_ACE_Interaction_LeaveTeam";
|
||||
condition = QUOTE(assignedTeam _player != 'MAIN');
|
||||
statement = QUOTE([ARR_2(_player,'MAIN')] call FUNC(joinTeam));
|
||||
showDisabled = 1;
|
||||
priority = 2.5;
|
||||
icon = PATHTOF(UI\team\team_white_ca.paa);
|
||||
enableInside = 1;
|
||||
hotkey = "N";
|
||||
};
|
||||
|
||||
class ACE_BecomeLeader {
|
||||
displayName = "$STR_ACE_Interaction_BecomeLeader";
|
||||
condition = QUOTE(count (units group _player) > 1 && {leader group _player != _player});
|
||||
statement = QUOTE(_newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player;);
|
||||
showDisabled = 1;
|
||||
priority = 1.0;
|
||||
icon = PATHTOF(UI\team\team_white_ca.paa);
|
||||
enableInside = 1;
|
||||
hotkey = "L";
|
||||
};
|
||||
class ACE_LeaveGroup {
|
||||
displayName = "$STR_ACE_Interaction_LeaveGroup";
|
||||
condition = QUOTE(count (units group _player) > 1);
|
||||
statement = QUOTE(_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;);
|
||||
showDisabled = 1;
|
||||
priority = 1.2;
|
||||
icon = PATHTOF(UI\team\team_management_ca.paa);
|
||||
enableInside = 1;
|
||||
hotkey = "M";
|
||||
};
|
||||
};
|
||||
|
||||
/* DANCE ANIMATION DOESN'T WORK :(
|
||||
class ACE_Dance {
|
||||
displayName = "$STR_ACE_Interaction_Dance";
|
||||
condition = "isClass (configFile >> 'CfgPatches' >> 'ACE_Movement') and !ACE_Dancing";
|
||||
statement = "ACE_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;";
|
||||
showDisabled = 0;
|
||||
priority = -1.2;
|
||||
};
|
||||
class ACE_StopDancing {
|
||||
displayName = "$STR_ACE_Interaction_StopDancing";
|
||||
condition = "ACE_Dancing";
|
||||
statement = "ACE_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;";
|
||||
showDisabled = 0;
|
||||
priority = -1.2;
|
||||
};
|
||||
*/
|
||||
|
||||
class ACE_Gestures {
|
||||
displayName = "$STR_ACE_Interaction_Gestures";
|
||||
condition = "canStand _target";
|
||||
statement = "";
|
||||
showDisabled = 1;
|
||||
priority = 3.5;
|
||||
subMenu[] = {"ACE_Gestures", 1};
|
||||
icon = PATHTOF(UI\gestures_ca.paa);
|
||||
hotkey = "G";
|
||||
|
||||
/*class ACE_Gesture_Advance {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Attack";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow 'gestureAttack';";
|
||||
showDisabled = 1;
|
||||
priority = 2.0;
|
||||
};*/
|
||||
class ACE_Gesture_Advance {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Advance";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureAdvance';);
|
||||
showDisabled = 1;
|
||||
priority = 1.9;
|
||||
hotkey = "1";
|
||||
};
|
||||
class ACE_Gesture_Go {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Go";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
|
||||
showDisabled = 1;
|
||||
priority = 1.8;
|
||||
hotkey = "2";
|
||||
};
|
||||
class ACE_Gesture_Follow {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Follow";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureFollow';);
|
||||
showDisabled = 1;
|
||||
priority = 1.7;
|
||||
hotkey = "3";
|
||||
};
|
||||
/*class ACE_Gesture_Point {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Point";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gesturePoint';);
|
||||
showDisabled = 1;
|
||||
priority = 1.6;
|
||||
};*/
|
||||
class ACE_Gesture_Up {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Up";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureUp';);
|
||||
showDisabled = 1;
|
||||
priority = 1.5;
|
||||
hotkey = "4";
|
||||
};
|
||||
class ACE_Gesture_Cover {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Cover";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureCover';);
|
||||
showDisabled = 1;
|
||||
priority = 1.4;
|
||||
hotkey = "5";
|
||||
};
|
||||
class ACE_Gesture_CeaseFire {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Cease_Fire";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
|
||||
showDisabled = 1;
|
||||
priority = 1.3;
|
||||
hotkey = "6";
|
||||
};
|
||||
class ACE_Gesture_Freeze {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Freeze";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureFreeze';);
|
||||
showDisabled = 1;
|
||||
priority = 1.2;
|
||||
hotkey = "7";
|
||||
};
|
||||
class ACE_Gesture_Yes {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Yes";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
|
||||
showDisabled = 1;
|
||||
priority = 1.1;
|
||||
hotkey = "8";
|
||||
};
|
||||
class ACE_Gesture_No {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_No";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureNo';);
|
||||
showDisabled = 1;
|
||||
priority = 1.0;
|
||||
hotkey = "9";
|
||||
};
|
||||
class ACE_Gesture_Hi {
|
||||
displayName = "$STR_ACE_Interaction_Gestures_Hi";
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
|
||||
showDisabled = 1;
|
||||
priority = 0.9;
|
||||
hotkey = "0";
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_Equipment {
|
||||
displayName = "$STR_ACE_Interaction_Equipment";
|
||||
condition = QUOTE(true);
|
||||
statement = "";
|
||||
showDisabled = 1;
|
||||
priority = 4.5;
|
||||
icon = ""; // @todo
|
||||
subMenu[] = {"ACE_Equipment", 1};
|
||||
enableInside = 1;
|
||||
hotkey = "E";
|
||||
|
||||
class ACE_Dummy {
|
||||
displayName = "";
|
||||
condition = QUOTE(false);
|
||||
statement = "";
|
||||
showDisabled = 1;
|
||||
priority = -99;
|
||||
icon = PATHTOEF(common,UI\blank_CO.paa);
|
||||
enableInside = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class LandVehicle;
|
||||
class Car: LandVehicle {
|
||||
class ACE_Actions {};
|
||||
class ACE_SelfActions {};
|
||||
};
|
||||
class Tank: LandVehicle {
|
||||
class ACE_Actions {};
|
||||
class ACE_SelfActions {};
|
||||
};
|
||||
|
||||
class Air;
|
||||
class Helicopter: Air {
|
||||
class ACE_Actions {};
|
||||
class ACE_SelfActions {};
|
||||
};
|
||||
class Plane: Air {
|
||||
class ACE_Actions {};
|
||||
class ACE_SelfActions {};
|
||||
};
|
||||
|
||||
class Ship;
|
||||
class Ship_F: Ship {
|
||||
class ACE_Actions {
|
||||
class ACE_Push {
|
||||
displayName = "$STR_ACE_Interaction_Push";
|
||||
distance = 4;
|
||||
condition = QUOTE(getMass _target < 1000 && {alive _target});
|
||||
statement = QUOTE([ARR_2(_target, [ARR_3(2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5)])] call FUNC(push););
|
||||
showDisabled = 0;
|
||||
priority = -1;
|
||||
};
|
||||
};
|
||||
class ACE_SelfActions {};
|
||||
};
|
||||
|
||||
class StaticWeapon: LandVehicle {
|
||||
class ACE_Actions {};
|
||||
class ACE_SelfActions {};
|
||||
};
|
||||
|
||||
class StaticMortar;
|
||||
class Mortar_01_base_F: StaticMortar {
|
||||
class ACE_Actions {};
|
||||
class ACE_SelfActions {};
|
||||
};
|
||||
|
||||
class Box_NATO_Support_F;
|
||||
class ACE_Box_Misc: Box_NATO_Support_F {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_CableTie,24)
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgWeapons {
|
||||
class ACE_ItemCore;
|
||||
class InventoryItem_Base_F;
|
||||
|
||||
class ACE_CableTie: ACE_ItemCore {
|
||||
displayName = "$STR_ACE_Interaction_CableTie_Name";
|
||||
descriptionShort = "$STR_ACE_Interaction_CableTie_Description";
|
||||
model = PATHTOF(ACE_cabletie.p3d);
|
||||
picture = PATHTOF(UI\ACE_cabletie_x_ca.paa);
|
||||
scope = 2;
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
#include <Menu_Config.hpp>
|
||||
|
Loading…
Reference in New Issue
Block a user