ACE3/addons/hearing/functions/fnc_moduleHearing.sqf

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#include "..\script_component.hpp"
/*
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* Author: esteldunedain
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* Initializes the Hearing module.
*
* Arguments:
* Whatever the module provides. (I dunno.) <UNKNOWN>
*
* Return Value:
* None
*
* Example:
* player call ace_hearing_fnc_moduleHearing
*
* Public: No
*/
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params ["_logic"];
[_logic, QGVAR(EnableCombatDeafness), "EnableCombatDeafness"] call EFUNC(common,readSettingFromModule);
// Do Not Force - read module setting only non-default is set due to using SCALAR
if ((_logic getVariable "DisableEarRinging") != -1) then {
[_logic, QGVAR(DisableEarRinging), "DisableEarRinging"] call EFUNC(common,readSettingFromModule);
};
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[_logic, QGVAR(enabledForZeusUnits), "enabledForZeusUnits"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(autoAddEarplugsToUnits), "autoAddEarplugsToUnits"] call EFUNC(common,readSettingFromModule);
INFO("Hearing Module Initialized.");