ACE3/addons/interact_menu/functions/fnc_keyUp.sqf

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/*
* Author: NouberNou and esteldunedain
* Handle interactions key up
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*
* Argument:
* 0: Type of key: 0 interaction / 1 self interaction <NUMBER>
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*
* Return value:
* true <BOOL>
*
* Public: No
*/
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#include "script_component.hpp"
private "_calledByClicking";
_calledByClicking = _this select 1;
// Exit if there's no menu opened
if (GVAR(openedMenuType) < 0) exitWith {true};
if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
closeDialog 0;
};
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if(GVAR(actionSelected)) then {
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this = GVAR(selectedTarget);
private ["_player","_target","_actionData"];
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_player = ACE_Player;
_target = GVAR(selectedTarget);
// Clear the conditions caches
["clearConditionCaches", []] call EFUNC(common,localEvent);
// exit scope if selecting an action on key release is disabled
if (!(GVAR(actionOnKeyRelease)) && !_calledByClicking) exitWith {};
// Check the action conditions
_actionData = GVAR(selectedAction) select 0;
if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
// Call the statement
[_target, _player, _actionData select 6] call (_actionData select 3);
// Clear the conditions caches again if the action was performed
["clearConditionCaches", []] call EFUNC(common,localEvent);
};
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};
GVAR(keyDown) = false;
GVAR(keyDownSelfAction) = false;
GVAR(openedMenuType) = -1;
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GVAR(expanded) = false;
GVAR(lastPath) = [];
GVAR(menuDepthPath) = [];
["interactMenuClosed", [GVAR(openedMenuType)]] call EFUNC(common,localEvent);
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true