ACE3/addons/fire/functions/fnc_isPlant.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2
* Check if object is a map placed bush or tree.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return Value:
* Is bush or tree? <BOOL>
*
* Example:
* cursorObject call ace_fire_fnc_isPlant
*
* Public: No
*/
params [["_object", objNull, [objNull]]];
_object in nearestTerrainObjects [_object, ["TREE", "SMALL TREE", "BUSH"], 0.1]