ACE3/addons/spectator/stringtable.xml

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<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Spectator">
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<Key ID="STR_ACE_Spectator_Settings_DisplayName">
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<English>Spectator Settings</English>
<Polish>Ustawienia obserwatora</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_Settings_Descripton">
<English>Configure how the spectator system will operate by default.</English>
<Polish>Skonfiguruj domyślne ustawienia obserwatora.</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_units_DisplayName">
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<English>Unit filter</English>
<Polish>Filtr jednostek</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_units_Description">
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<English>Method of filtering spectatable units.</English>
<Polish>Wybierz jednostki, jakie będzie można obserwować po uruchomeniu obserwatora.</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_units_none">
<English>No units</English>
<Polish>Brak jednostek</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_units_players">
<English>Only players</English>
<Polish>Tylko gracze</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_units_playable">
<English>Playable Units</English>
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<Polish>Grywalne jednostki</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_units_all">
<English>All units</English>
<Polish>Wszystkie jednostki</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_sides_DisplayName">
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<English>Side filter</English>
<Polish>Filtr stron</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_sides_Description">
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<English>Method of filtering spectatable sides.</English>
<Polish>Wybierz strony, jakie będzie można obserwować po uruchomeniu obserwatora.</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_sides_player">
<English>Player side</English>
<Polish>Strona gracza</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_sides_friendly">
<English>Friendly sides</English>
<Polish>Strony sojusznicze</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_hostile">
<English>Hostile sides</English>
<Polish>Strony wrogie</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_all">
<English>All sides</English>
<Polish>Wszystkie strony</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_modes_DisplayName">
<English>Camera modes</English>
<Polish>Tryby kamery</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_modes_Description">
<English>Camera modes that can be used.</English>
<Polish>Tryby kamery, jakie mogą być używane.</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_modes_all">
<English>All</English>
<Polish>Wszystkie</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_modes_free">
<English>Free only</English>
<Polish>Tylko wolna</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_modes_internal">
<English>Internal only</English>
<Polish>Tylko wewnętrzna</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_modes_external">
<English>External only</English>
<Polish>Tylko zewnętrzna</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_modes_unit">
<English>Internal and external</English>
<Polish>Wewnętrzna i zewnętrzna</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_visions_DisplayName">
<English>Vision modes</English>
<Polish>Tryby wizji</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_visions_Description">
<English>Vision modes that can be used.</English>
<Polish>Tryby wizji, jakie mogą być używane.</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_visions_nv">
<English>Night vision</English>
<Polish>Noktowizja</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_visions_ti">
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<English>Thermal imaging</English>
<Polish>Termowizja</Polish>
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</Key>
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<!-- Interface strings -->
<Key ID="STR_ACE_Spectator_UnitTitle">
<English>Spectator Units</English>
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<Polish>Jednostki obserwatora</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_HelpTitle">
<English>Spectator Controls</English>
<Polish>Sterowanie obserwatorem</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_ViewFree">
<English>Free</English>
<Polish>Wolna</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_ViewInternal">
<English>Internal</English>
<Polish>Wewnętrzna</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_ViewExternal">
<English>External</English>
<Polish>Zewnętrzna</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_VisionNormal">
<English>Normal</English>
<Polish>Normalna</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_VisionNight">
<English>Night</English>
<Polish>Noc</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_VisionThermal">
<English>Thermal</English>
<Polish>Termo</Polish>
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</Key>
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<!-- Controls -->
<Key ID="STR_ACE_Spectator_freeCamControls">
<English>Free Camera</English>
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<Polish>Kamera swobodna</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_freeCamForward">
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<English>Camera Forward</English>
<Polish>Kamera naprzód</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_freeCamBackward">
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<English>Camera Backward</English>
<Polish>Kamera w tył</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_freeCamLeft">
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<English>Camera Left</English>
<Polish>Kamera w lewo</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_freeCamRight">
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<English>Camera Right</English>
<Polish>Kamera w prawo</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_freeCamUp">
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<English>Camera Up</English>
<Polish>Kamera w górę</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_freeCamDown">
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<English>Camera Down</English>
<Polish>Kamera w dół</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_freeCamPan">
<English>Pan Camera</English>
<Polish>Panoramowanie</Polish>
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</Key>
<Key ID="STR_ACE_Spectator_freeCamDolly">
<English>Dolly Camera</English>
<Polish>Płynna kamera</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamLock">
<English>Lock Camera to Target</English>
<Polish>Zablokuj kamerę na celu</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamBoost">
<English>Speed Boost</English>
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<Polish>Przyśpieszenie kamery</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamFocus">
<English>Focus on Unit</English>
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<Polish>Skup na jednostce</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_uiControls">
<English>Interface</English>
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<Polish>Interfejs</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_uiToggleInterface">
<English>Toggle Interface</English>
<Polish>Przełącz interfejs</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_uiToggleIcons">
<English>Toggle Unit Icons</English>
<Polish>Przełącz ikony jednostek</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_uiToggleUnits">
<English>Toggle Unit List</English>
<Polish>Przełącz listę jednostek</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_uiToggleTools">
<English>Toggle Toolbar</English>
<Polish>Przełącz pasek narzędzi</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_uiToggleCompass">
<English>Toggle Compass</English>
<Polish>Przełącz kompas</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_uiToggleMap">
<English>Toggle Map</English>
<Polish>Przełącz mapę</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_uiToggleHelp">
<English>Toggle Help</English>
<Polish>Przełącz pomoc</Polish>
</Key>
<Key ID="STR_ACE_Spectator_attributeControls">
<English>Camera Attributes</English>
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<Polish>Atrybuty kamery</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_nextCam">
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<English>Next Camera</English>
<Polish>Następna kamera</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_prevCam">
<English>Previous Camera</English>
<Polish>Poprzednia kamera</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_nextUnit">
<English>Next Unit</English>
<Polish>Następna jednostka</Polish>
</Key>
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<Key ID="STR_ACE_Spectator_prevUnit">
<English>Previous Unit</English>
<Polish>Poprzednia jednostka</Polish>
</Key>
<Key ID="STR_ACE_Spectator_nextVis">
<English>Next Vision Mode</English>
<Polish>Następny tryb wizji</Polish>
</Key>
<Key ID="STR_ACE_Spectator_prevVis">
<English>Previous Vision Mode</English>
<Polish>Poprzedni tryb wizji</Polish>
</Key>
<Key ID="STR_ACE_Spectator_adjZoom">
<English>Adjust Zoom</English>
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<Polish>Reguluj zoom</Polish>
</Key>
<Key ID="STR_ACE_Spectator_adjSpeed">
<English>Adjust Speed</English>
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<Polish>Reguluj prędkość</Polish>
</Key>
<Key ID="STR_ACE_Spectator_incZoom">
<English>Increment Zoom</English>
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<Polish>Reguluj zoom (krok)</Polish>
</Key>
<Key ID="STR_ACE_Spectator_incSpeed">
<English>Increment Speed</English>
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<Polish>Reguluj prędkość (krok)</Polish>
</Key>
<Key ID="STR_ACE_Spectator_reZoom">
<English>Reset Zoom</English>
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<Polish>Resetuj zoom</Polish>
</Key>
<Key ID="STR_ACE_Spectator_reSpeed">
<English>Reset Speed</English>
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<Polish>Resetuj prędkość</Polish>
</Key>
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</Package>
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</Project>