2015-03-24 04:18:00 +00:00
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// by esteldunedain
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2015-01-18 20:56:12 +00:00
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#include "script_component.hpp"
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2018-10-27 20:13:40 +00:00
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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2015-01-17 20:32:34 +00:00
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2015-04-13 03:44:19 +00:00
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if (!hasInterface) exitWith {};
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2018-10-27 20:13:40 +00:00
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["ACE3 Weapons", QGVAR(safeMode), localize LSTRING(SafeMode), {
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2015-03-05 07:32:26 +00:00
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// Conditions: canInteract
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2017-08-22 18:30:56 +00:00
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if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
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2015-03-05 07:32:26 +00:00
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// Conditions: specific
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2016-05-23 20:51:09 +00:00
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if !([ACE_player] call CBA_fnc_canUseWeapon && {currentWeapon ACE_player != binocular ACE_player} && {currentWeapon ACE_player != ""}) exitWith {false};
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2015-01-18 20:01:18 +00:00
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2015-03-05 07:32:26 +00:00
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// Statement
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[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
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true
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2018-10-27 20:13:40 +00:00
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}, {false}, [DIK_GRAVE, [false, true, false]], false] call CBA_fnc_addKeybind;
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["unit", {
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private _weaponSafe = currentWeapon ACE_player in (ACE_player getVariable [QGVAR(safedWeapons), []]);
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[!_weaponSafe] call FUNC(setSafeModeVisual);
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}] call CBA_fnc_addPlayerEventHandler;
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