ACE3/addons/gunbag/XEH_preInit.sqf

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
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// restore gunbag info after respawn
["CAManBase", "respawn", {
[{
params ["_unit", "_corpse"];
private _newBackpack = backpackContainer _unit;
private _oldBackpack = backpackContainer _corpse;
if !(typeOf _newBackpack isEqualTo typeOf _oldBackpack) exitWith {};
private _state = _oldBackpack getVariable [QGVAR(gunbagWeapon), []];
if !(_state isEqualTo []) then {
_newBackpack setVariable [QGVAR(gunbagWeapon), _state, true];
};
}, _this] call CBA_fnc_execNextFrame;
}] call CBA_fnc_addClassEventHandler;
[QEGVAR(arsenal,displayOpened), {
private _center = EGVAR(arsenal,center);
if (_center call FUNC(hasGunBag)) then {
GVAR(arsenalCache) = (backpackContainer _center) getVariable [QGVAR(gunbagWeapon), []];
};
}] call CBA_fnc_addEventHandler;
[QEGVAR(arsenal,displayClosed), {
if !(isNil QGVAR(arsenalCache)) then {
(backpackContainer EGVAR(arsenal,center)) setVariable [QGVAR(gunbagWeapon),GVAR(arsenalCache), true];
};
GVAR(arsenalCache) = nil;
}] call CBA_fnc_addEventHandler;
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ADDON = true;