2015-09-19 22:55:58 +00:00
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/*
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2015-10-04 04:05:46 +00:00
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* Author: jaynus
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* PFEH to set all Ace Time Variables
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2015-09-19 22:55:58 +00:00
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*
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* Arguments:
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2015-10-04 04:05:46 +00:00
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* None
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2015-09-19 22:55:58 +00:00
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*
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* Return Value:
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2015-10-04 04:05:46 +00:00
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* None
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2015-09-19 22:55:58 +00:00
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*
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2015-10-04 04:05:46 +00:00
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* Public: No
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2015-09-19 22:55:58 +00:00
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*/
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2015-05-10 05:53:20 +00:00
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#include "script_component.hpp"
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2015-10-04 04:05:46 +00:00
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BEGIN_COUNTER(timePFH);
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2015-05-10 05:53:20 +00:00
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2015-11-17 16:43:07 +00:00
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private _lastTickTime = ACE_diagTime;
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private _lastGameTime = ACE_gameTime;
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2015-05-10 05:53:20 +00:00
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ACE_gameTime = time;
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2015-05-10 14:50:58 +00:00
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ACE_diagTime = diag_tickTime;
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2015-05-10 05:53:20 +00:00
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2015-11-17 16:43:07 +00:00
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private _delta = ACE_diagTime - _lastTickTime;
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2015-09-20 13:52:40 +00:00
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2015-09-19 22:55:58 +00:00
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if (ACE_gameTime <= _lastGameTime) then {
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2015-05-22 19:29:56 +00:00
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TRACE_1("paused",_delta);
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2015-05-10 06:09:33 +00:00
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ACE_paused = true;
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2015-05-10 05:53:20 +00:00
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// Game is paused or not running
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ACE_pausedTime = ACE_pausedTime + _delta;
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ACE_virtualPausedTime = ACE_pausedTime + (_delta * accTime);
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} else {
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2015-05-22 19:29:56 +00:00
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TRACE_1("live",_delta);
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2015-05-10 06:09:33 +00:00
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ACE_paused = false;
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2015-05-10 05:53:20 +00:00
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// Time is updating
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2015-05-10 14:42:53 +00:00
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ACE_realTime = ACE_realTime + _delta;
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2015-05-10 06:09:33 +00:00
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ACE_virtualTime = ACE_virtualTime + (_delta * accTime);
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2015-05-10 14:42:53 +00:00
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ACE_time = ACE_virtualTime;
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2015-05-10 05:53:20 +00:00
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};
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2015-10-04 04:05:46 +00:00
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END_COUNTER(timePFH);
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