ACE3/addons/common/functions/fnc_sendRequest.sqf

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/*
* Author: Glowbal
* Send a request to an unit and execute code based upon results.
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*
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* Arguments:
* 0: caller <OBJECT>
* 1: target <OBJECT>
* 2: requestID <STRING>
* 3: requestMessage Will be localized for other target object. <STRING>
* 4: callback Code called upon accept or decline. <CODE>
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*
* Return Value:
* None
*
* Example:
* [bob, kevin, "ID", "Message", {callback}] call ace_common_fnc_sendRequest
*
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* Public: Yes
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*/
#include "script_component.hpp"
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params ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"];
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if (isPlayer _target) then {
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// Pass request on to target locality for player accept/decline.
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[QGVAR(receiveRequest), [_caller, _target, _requestID, _requestMessage, _callBack], _target] call CBA_fnc_targetEvent;
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} else {
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// accept it, since it's an AI.
[_caller, _target, true] call compile _callBack;
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};