ACE3/addons/medical_damage/XEH_preInit.sqf

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#include "script_component.hpp"
ADDON = false;
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PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
call FUNC(parseConfigForInjuries);
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addMissionEventHandler ["Loaded",{
INFO("Mission Loaded - Reloading medical configs for extension");
// Reload configs into extension (handle full game restart)
call FUNC(parseConfigForInjuries);
}];
// decide which woundsHandler to use by whether the extension is present or not
if ("ace_medical" callExtension "version" != "") then {
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DFUNC(woundsHandlerActive) = LINKFUNC(woundsHandler);
} else {
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DFUNC(woundsHandlerActive) = LINKFUNC(woundsHandlerSQF);
};
[QEGVAR(medical,woundReceived), {
params ["_unit", "_woundedHitPoint", "_receivedDamage", "", "_ammo"];
private _typeOfDamage = _ammo call FUNC(getTypeOfDamage);
[_unit, _woundedHitPoint, _receivedDamage, _typeOfDamage] call FUNC(woundsHandlerActive);
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// [_unit, EGVAR(medical,STATE_MACHINE)] call EFUNC(medical,addStateHandler);
}] call CBA_fnc_addEventHandler;
ADDON = true;