ACE3/addons/captives/functions/fnc_canEscortCaptive.sqf

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#include "..\script_component.hpp"
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/*
* Author: PabstMirror
* Tests if can escort target (attach)
*
* Arguments:
* 0: Caller (player) <OBJECT>
* 1: Target <OBJECT>
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*
* Return Value:
* Can escort <BOOL>
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*
* Example:
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* [player, bob] call ACE_captives_fnc_canEscortCaptive
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*
* Public: No
*/
params ["_unit", "_target"];
// Alive, handcuffed, not being escorted, and not unconscious
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(_target getVariable [QGVAR(isHandcuffed), false]) &&
{isNull (attachedTo _target)} &&
{alive _target} &&
{!(_target getVariable ["ACE_isUnconscious", false])} &&
{(vehicle _unit) == _unit} &&
{(vehicle _target) == _target}