ACE3/addons/scopes/XEH_postInit.sqf

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/*
* Author: KoffeinFlummi, esteldunedain, Ruthberg
*
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* Watches for scope changes.
* Defines key bindings
*
*/
#include "script_component.hpp"
if (!hasInterface) exitWith {};
// Check inventory when it changes
["playerInventoryChanged", {
[ACE_player] call FUNC(inventoryCheck);
}] call EFUNC(common,addEventhandler);
// Instantly hide knobs when scoping in
["cameraViewChanged", {
EXPLODE_2_PVT(_this,_player,_newCameraView);
if (_newCameraView == "GUNNER") then {
private "_layer";
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutText ["", "PLAIN", 0];
if !(isNil QGVAR(fadePFH)) then {
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[GVAR(fadePFH)] call CBA_fnc_removePerFrameHandler;
GVAR(fadePFH) = nil;
};
};
}] call EFUNC(common,addEventhandler);
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// Add keybinds
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["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize LSTRING(AdjustUpMinor),
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{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
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// Statement
[ACE_player, ELEVATION_UP, MINOR_INCREMENT] call FUNC(adjustScope);
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},
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{false},
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[201, [false, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize LSTRING(AdjustDownMinor),
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{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
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// Statement
[ACE_player, ELEVATION_DOWN, MINOR_INCREMENT] call FUNC(adjustScope);
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},
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{false},
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[209, [false, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize LSTRING(AdjustLeftMinor),
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{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
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// Statement
[ACE_player, WINDAGE_LEFT, MINOR_INCREMENT] call FUNC(adjustScope);
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},
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{false},
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[209, [false, true, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize LSTRING(AdjustRightMinor),
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{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
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// Statement
[ACE_player, WINDAGE_RIGHT, MINOR_INCREMENT] call FUNC(adjustScope);
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},
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{false},
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[201, [false, true, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize LSTRING(AdjustUpMajor),
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{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, ELEVATION_UP, MAJOR_INCREMENT] call FUNC(adjustScope);
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},
{false},
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[201, [true, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize LSTRING(AdjustDownMajor),
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{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, ELEVATION_DOWN, MAJOR_INCREMENT] call FUNC(adjustScope);
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},
{false},
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[209, [true, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize LSTRING(AdjustLeftMajor),
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{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, WINDAGE_LEFT, MAJOR_INCREMENT] call FUNC(adjustScope);
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},
{false},
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[209, [true, true, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize LSTRING(AdjustRightMajor),
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{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, WINDAGE_RIGHT, MAJOR_INCREMENT] call FUNC(adjustScope);
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},
{false},
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[201, [true, true, false]], true] call CBA_fnc_addKeybind;
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// Register fire event handler
["firedPlayer", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
["firedPlayerNonLocal", DFUNC(firedEH)] call EFUNC(common,addEventHandler);