ACE3/addons/common/config.cpp

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#include "script_component.hpp"
class CfgPatches {
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class ADDON {
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units[] = {"ACE_Box_Misc", "ACE_bananaItem"};
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weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"};
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requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_main"};
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author[] = {"KoffeinFlummi"};
authorUrl = "https://github.com/KoffeinFlummi/";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
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#include "CfgSounds.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgActions.hpp"
#include "CfgMoves.hpp"
#include "CfgVoice.hpp"
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#include "CfgUnitInsignia.hpp"
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class ACE_Rsc_Display_Base {
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idd = -1;
type = 0;
style = 48;
name = "";
duration = 999999;
fadeIn = 0;
fadeOut = 0;
font = "TahomaB";
size = 1;
colorBackground[] = {1, 1, 1, 0};
colorText[] = {1, 1, 1, 1};
};
class ACE_Rsc_Control_Base {
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idc = 1;
type = 0;
style = 48;
access = 0;
lineSpacing = 0;
moving = 1;
text = "";
size = 1;
sizeEx = 0;
font = "TahomaB";
colorBackground[] = {1, 1, 1, 0};
colorText[] = {1, 1, 1, 1};
x = 0;
y = 0;
w = 0;
h = 0;
};
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class ACE_Settings {
/*
*class GVAR(sampleSetting) {
* Value
* value = 1;
*
* Type (SCALAR, BOOL, STRING, ARRAY, COLOR)
* typeName = "SCALAR";
*
* Force the setting?
* force = 0;
*
* Does it appear on the options menu?
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* isClientSettable = 1;
*
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* The following settings only apply when isClientSettable == 1
* Stringtable entry with the setting name
* displayName = "$STR_ACE_Common_SettingName";
*
* Stringtable entry with the setting description
* description = "$STR_ACE_Common_SettingDescription";
*
* Stringtable entries that describe the options
* Only applies if typeName == "SCALAR";
* values[] = {"Disabled", "Enabled", "Only Cursor", "Only On Keypress", "Only Cursor and KeyPress"};
*};
*/
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class GVAR(forceAllSettings) {
value = 0;
typeName = "BOOL";
};
class GVAR(checkPBOsAction) {
value = 0;
typeName = "SCALAR";
isClientSettable = 0;
values[] = {"$STR_ACE_Common_CheckPBO_Action_WarnOnce", "$STR_ACE_Common_CheckPBO_Action_WarnPerm", "$STR_ACE_Common_CheckPBO_Action_Kick"};
};
class GVAR(checkPBOsCheckAll) {
value = 0;
typeName = "BOOL";
isClientSettable = 0;
};
class GVAR(checkPBOsWhitelist) {
value = "[]";
typeName = "STRING";
isClientSettable = 0;
};
/*class GVAR(enableNumberHotkeys) {
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value = 1;
typeName = "BOOL";
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isClientSettable = 1;
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displayName = "$STR_ACE_Common_EnableNumberHotkeys";
};*/
class GVAR(settingFeedbackIcons) {
value = 1;
typeName = "SCALAR";
force = 0;
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isClientSettable = 1;
displayName = "$STR_ACE_Common_SettingFeedbackIconsName";
description = "$STR_ACE_Common_SettingFeedbackIconsDesc";
values[] = {"$STR_ACE_Common_Hide", "$STR_ACE_Common_TopRightDown", "$STR_ACE_Common_TopRightLeft", "$STR_ACE_Common_TopLeftDown", "$STR_ACE_Common_TopLeftRight"};
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};
class GVAR(SettingProgressBarLocation) {
value = 0;
typeName = "SCALAR";
force = 0;
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isClientSettable = 1;
displayName = "$STR_ACE_Common_SettingProgressbarLocationName";
description = "$STR_ACE_Common_SettingProgressbarLocationDesc";
values[] = {"$STR_ACE_Common_Top", "$STR_ACE_Common_Bottom"};
};
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class GVAR(displayTextColor) {
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value[] = {0,0,0,0.1};
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typeName = "COLOR";
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isClientSettable = 1;
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displayName = "$STR_ACE_Common_SettingDisplayTextColorName";
description = "$STR_ACE_Common_SettingDisplayTextColorDesc";
};
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class GVAR(displayTextFontColor) {
value[] = {1,1,1,1};
typeName = "COLOR";
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isClientSettable = 1;
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displayName = "$STR_ACE_Common_SettingDisplayTextFontColorName";
description = "$STR_ACE_Common_SettingDisplayTextFontColorDesc";
};
};
#include "define.hpp"
#include <ProgressScreen.hpp>
#include <HintConfig.hpp>
#include <RscInfoType.hpp>
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class CfgUIGrids {
class IGUI {
class Presets {
class Arma3 {
class Variables {
grid_ACE_displayText[] = {{((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40)),safeZoneY + 0.175 * safezoneH, (10 *(((safezoneW / safezoneH) min 1.2) / 40)), (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))}, "(((safezoneW / safezoneH) min 1.2) / 40)","((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"};
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};
};
};
class Variables {
class grid_ACE_displayText {
displayName = "ACE Hint";
description = "Textual in game feedback to the player.";
preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa";
saveToProfile[] = {0,1};
};
};
};
};
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/*
// check dll
class RscStandardDisplay;
class RscDisplayMain: RscStandardDisplay {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
};
*/
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class ACE_Extensions {
extensions[] = {};
};