ACE3/addons/map/functions/fnc_getMapGridFromPos.sqf

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/*
* Author: VKing
* Gets a 10-digit map grid for the given world position
*
* Argument:
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* 0: Position (2D Position) <ARRAY>
* 1: Return type; false for array of easting and northing, true for single string <Bool>
*
* Return values:
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* 0: Easting <String>
* 1: Northing <String>
*
* Example:
* [(getPos player)] call ace_map_fnc_getMapGridFromPos;
*
* Public: Yes
*/
// #define DEBUG_MODE_FULL
#include "script_component.hpp"
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PARAMS_1(_pos);
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DEFAULT_PARAM(1,_returnSingleString,false);
private["_count", "_easting", "_nativeGrid", "_northing"];
//Fallback, when map data is weird (letters)
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if ((count GVAR(mapGridData)) == 0) exitWith {
_nativeGrid = mapGridPosition _pos;
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if (_returnSingleString) then {
_nativeGrid
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} else {
_count = floor ((count _nativeGrid) / 2);
[(_nativeGrid select [0, _count]), (_nativeGrid select [_count, _count])]
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};
};
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EXPLODE_4_PVT(GVAR(mapGridData),_offsetX,_realOffsetY,_stepXat5,_stepYat5);
_easting = floor (((_pos select 0) - _offsetX) / _stepXat5);
_northing = floor (((_pos select 1) - _realOffsetY) / _stepYat5);
//Attempt to handle negative east/north (e.g.: moving west of map bounds)
if (_easting > 0) then {
_easting = str _easting;
while {count _easting < 5} do {_easting = "0" + _easting;};
} else {
_easting = str abs _easting;
while {count _easting < 4} do {_easting = "0" + _easting;};
_easting = "-" + _easting;
};
if (_northing > 0) then {
_northing = str _northing;
while {count _northing < 5} do {_northing = "0" + _northing;};
} else {
_northing = str abs _northing;
while {count _northing < 4} do {_northing = "0" + _northing;};
_northing = "-" + _northing;
};
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if (_returnSingleString) then {
_easting + _northing
} else {
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[_easting, _northing]
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};