ACE3/addons/disarming/functions/fnc_eventTargetFinish.sqf

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#include "..\script_component.hpp"
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/*
* Author: PabstMirror
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*
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* After FUNC(disarmDropItems) has completed, passing a possible error code.
* Passes that error back to orginal caller.
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*
* Arguments:
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* 0: caller <OBJECT>
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* 1: target <OBJECT>
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* 2: errorMsg <STRING>
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*
* Return Value:
* None
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*
* Example:
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* [player1, player2, "Someting fucked up"] call ace_disarming_fnc_eventTargetFinish
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*
* Public: No
*/
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params ["_caller", "_target", "_errorMsg"];
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if (_errorMsg != "") then {
INFO_2("%1 - eventTargetFinish: %2",CBA_missionTime,_this);
[QGVAR(debugCallback), [_caller, _target, _errorMsg], [_caller]] call CBA_fnc_targetEvent;
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};