ACE3/addons/disarming/functions/fnc_showItemsInListbox.sqf

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#include "..\script_component.hpp"
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/*
* Author: PabstMirror
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*
* Shows a list of inventory items in a listBox control.
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*
* Arguments:
* 0: RscListBox <CONTROL>
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* 1: ItemArray [["itemClassnames"],[counts]] <ARRAY>
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*
* Return Value:
* None
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*
* Example:
* [theListBox, [["ace_bandage"],[2]]] call ace_disarming_fnc_showItemsInListbox
*
* Public: No
*/
disableSerialization;
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params ["_listBoxCtrl", "_itemsCountArray"];
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{
private _classname = _x;
private _count = (_itemsCountArray select 1) select _forEachIndex;
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if ((_classname != DUMMY_ITEM) && {_classname != "ACE_FakePrimaryWeapon"}) then { //Don't show the dummy potato or fake weapon
private _configPath = configNull;
private _displayName = "";
private _picture = "";
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switch (true) do {
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case (isClass (configFile >> "CfgWeapons" >> _classname)): {
_configPath = (configFile >> "CfgWeapons");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
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};
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case (isClass (configFile >> "CfgMagazines" >> _classname)): {
_configPath = (configFile >> "CfgMagazines");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
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};
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case (isClass (configFile >> "CfgVehicles" >> _classname)): {
_configPath = (configFile >> "CfgVehicles");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
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};
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case (isClass (configFile >> "CfgGlasses" >> _classname)): {
_configPath = (configFile >> "CfgGlasses");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
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};
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default {
ERROR_1("[%1] - bad classname",_classname);
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};
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};
_listBoxCtrl lbAdd _displayName;
_listBoxCtrl lbSetData [((lbSize _listBoxCtrl) - 1), _classname];
_listBoxCtrl lbSetPicture [((lbSize _listBoxCtrl) - 1), _picture];
_listBoxCtrl lbSetTextRight [((lbSize _listBoxCtrl) - 1), str _count];
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};
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} forEach (_itemsCountArray select 0);