ACE3/addons/rearm/functions/fnc_rearm.sqf

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#include "..\script_component.hpp"
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/*
* Author: GitHawk
* Starts progress bar for rearming a vehicle.
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*
* Arguments:
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* 0: Target Vehicle <OBJECT>
* 1: Unit <OBJECT>
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*
* Return Value:
* None
*
* Example:
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* [tank, player] call ace_rearm_fnc_rearm
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*
* Public: No
*/
params ["_target", "_unit"];
TRACE_2("rearm",_target,_unit);
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private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
if (isNull _attachedDummy) exitwith {ERROR_1("attachedDummy null %1",_attachedDummy);};
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private _magazineClass = _attachedDummy getVariable QGVAR(magazineClass);
if (isNil "_magazineClass") exitWith {ERROR_1("magazineClass nil %1",_attachedDummy);};
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([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
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// Get magazines that can be rearmed
private _needRearmMags = [_target] call FUNC(getNeedRearmMagazines);
private _needRearmMagsOfClass = _needRearmMags select {(_x select 0) isEqualTo _magazineClass};
// Exit if no magazines need rearming
if ((count _needRearmMagsOfClass) == 0) exitWith {ERROR_2("Could not find turret for %1 in %2",_magazineClass,typeOf _target);};
private _currentRearmableMag = _needRearmMagsOfClass select 0;
_currentRearmableMag params ["", "_turretPath", "", "_pylon", "", "_magazineCount"];
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private _magazineDisplayName = _magazineClass call FUNC(getMagazineName);
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[
TIME_PROGRESSBAR(REARM_DURATION_REARM select _idx),
[_target, _unit, _turretPath, _magazineCount, _magazineClass, (REARM_COUNT select _idx), _pylon],
{(_this select 0) call FUNC(rearmSuccess)},
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"",
format [localize LSTRING(RearmAction), getText(configOf _target >> "displayName"), _magazineDisplayName],
{
param [0] params ["_target", "_unit"];
_player distance _target <= GVAR(distance);
},
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["isnotinside"]
] call EFUNC(common,progressBar);