ACE3/addons/repair/functions/fnc_isNearRepairVehicle.sqf

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#include "..\script_component.hpp"
/*
* Author: KoffeinFlummi
* Checks if a unit is near an engineering vehicle.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Is near engineering vehicle <BOOL>
*
* Example:
* [unit] call ace_repair_fnc_isNearRepairVehicle
*
* Public: Yes
*/
#define CHECK_OBJECTS(var) ((var) findIf {alive _x && {[_x] call FUNC(isRepairVehicle)}} != -1)
2015-08-09 06:54:44 +00:00
params ["_unit"];
TRACE_1("params",_unit);
private _fnc_check = {
private _nearObjects = nearestObjects [_unit, ["Air", "LandVehicle", "Slingload_base_F"], 20];
CHECK_OBJECTS(_nearObjects)
};
[[], _fnc_check, _unit, QGVAR(nearRepairVehicleCache), NEAR_REPAIR_VEHICLE_CACHE_EXPIRY] call EFUNC(common,cachedCall);