ACE3/addons/zeus/functions/fnc_moduleGroupSide.sqf

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#include "..\script_component.hpp"
/*
* Author: kymckay, Brett
* Zeus module function to change side of a group on dialog confirmation
*
* Arguments:
* 0: Unit to target <OBJECT>
* 1: Chosen side <SIDE>
*
* Return Value:
* None
*
* Example:
* [this, west] call ace_zeus_fnc_moduleGroupSide
*
* Public: No
*/
params ["_unit", "_newSide"];
private _side = side _unit;
// Nothing to do here
if (_side == _newSide) exitWith {};
private _oldGroup = group _unit;
private _newGroup = createGroup _newSide;
// Preserve groupid from the previous group if doesn't already exist
if ((allGroups findIf {side _x isEqualTo _newSide && {(groupId _oldGroup) isEqualTo (groupId _newGroup)}}) == -1) then {
_newGroup setGroupIdGlobal [groupId _oldGroup];
};
// Pretty hacky, will replace units return group with this new group if unconcious
if (GETVAR(_unit,ACE_isUnconscious,false) && {GETMVAR(EGVAR(medical,moveUnitsFromGroupOnUnconscious),false)}) then {
private _previousGroupsList = _unit getVariable [QEGVAR(common,previousGroupSwitchTo), []];
{
if ("ACE_isUnconscious" == (_x select 2)) exitWith {
_x set [0,_newGroup];
_x set [1,_newSide];
_previousGroupsList set [_forEachIndex, _x];
};
} forEach _previousGroupsList;
_unit setVariable [QEGVAR(common,previousGroupSwitchTo), _previousGroupsList, true];
} else {
private _units = units _unit;
// Preserve assignedTeam for each unit
// Teams need to be gotten before removing units from group
private _teams = _units apply {
private _team = assignedTeam _x;
[_team, "MAIN"] select (_team == "")
};
{
[_x] joinSilent _newGroup;
_x assignTeam (_teams select _forEachIndex);
} forEach _units;
deleteGroup _oldGroup;
};