ACE3/addons/respawn/functions/fnc_showFriendlyFireMessage.sqf

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#include "..\script_component.hpp"
/*
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* Author: commy2
* Shows a message in system chat of who killed whom.
*
* Arguments:
* 0: Unitn <OBJECT>
* 1: Killer <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ACE_Player, killer] call ace_respawn_fnc_showFriendlyFireMessage
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*
* Public: No
*/
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params ["_unit", "_killer"];
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if (_unit != _killer && {side group _unit in [side group ACE_player, civilian]} && {side group _killer == side group ACE_player}) then {
systemChat format ["%1 was killed by %2", [_unit, false, true] call EFUNC(common,getName), [_killer, false, true] call EFUNC(common,getName)];
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// Raise ACE globalEvent
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["ace_killedByFriendly", [_unit, _killer]] call CBA_fnc_globalEvent;
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};