ACE3/addons/repair/functions/fnc_canMiscRepair.sqf

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/*
* Author: Jonpas
* Check if misc repair action can be done, called from callbackSuccess.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
*
* Return Value:
* Can Misc Repair <BOOL>
*
* Example:
* [unit, vehicle, "hitpoint", "classname"] call ace_repair_fnc_canMiscRepair
*
* Public: No
*/
#include "script_component.hpp"
private ["_hitpointGroupConfig", "_hitpointGroup", "_postRepairDamage", "_return"];
params ["_caller", "_target", "_hitPoint"];
if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Get hitpoint groups if available
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_hitpointGroupConfig = configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(hitpointGroups);
_hitpointGroup = [];
if (isArray _hitpointGroupConfig) then {
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// Retrieve hitpoint subgroup if current hitpoint is main hitpoint of a group
{
// Exit using found hitpoint group if this hitpoint is leader of any
if (_x select 0 == _hitPoint) exitWith {
_hitpointGroup = _x select 1;
};
} forEach (getArray _hitpointGroupConfig);
};
// Add current hitpoint to the group
_hitpointGroup pushBack _hitPoint;
// Get post repair damage
_postRepairDamage = [_caller] call FUNC(getPostRepairDamage);
// Return true if damage can be repaired on any hitpoint in the group, else false
_return = false;
{
if ((_target getHitPointDamage _x) > _postRepairDamage) exitWith {
_return = true;
};
} forEach _hitpointGroup;
_return