ACE3/addons/interaction/functions/fnc_canJoinGroup.sqf

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/*
* Author: commy2
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* Checks if the unit can join a group
*
* Arguments:
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* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
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* Return Value:
* Able to join a group <BOOL>
*
* Example:
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* [player, target] call ace_interaction_fnc_canJoinGroup
*
* Public: No
*/
#include "script_component.hpp"
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params ["_unit", "_target"];
alive _target
&& {!(_target getVariable ["ACE_isUnconscious", false])}
&& {side group _unit == side group _target}
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&& {group _unit != group _target} // return