ACE3/addons/towing/functions/fnc_canStartTow.sqf

22 lines
512 B
Plaintext
Raw Normal View History

#include "script_component.hpp"
/*
2022-01-30 17:54:30 +00:00
* Author: Dani (TCVM)
* Condition for whether or not we can tow from this object
*
* Arguments:
* 0: Unit wanting to start towing <OBJECT>
* 1: Vehicle to tow from <OBJECT>
*
* Return Value:
* Whether or not we can start towing <BOOLEAN>
*
* Example:
* [player, cursorObject] call ace_towing_fnc_canStartTow
*
* Public: No
*/
params ["_unit", "_target"];
private _isTowing = _target getVariable [QGVAR(towing), false];
TRACE_1("is towing",_isTowing);
!_isTowing