2016-05-03 08:21:21 +00:00
|
|
|
|
|
|
|
class Extended_PreStart_EventHandlers {
|
2016-06-12 11:51:23 +00:00
|
|
|
class ADDON {
|
|
|
|
init = QUOTE(call COMPILE_FILE(XEH_preStart));
|
|
|
|
};
|
2016-05-03 08:21:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
class Extended_PreInit_EventHandlers {
|
2016-06-12 11:51:23 +00:00
|
|
|
class ADDON {
|
|
|
|
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
|
|
|
};
|
2016-05-03 08:21:21 +00:00
|
|
|
};
|
2020-10-29 15:12:51 +00:00
|
|
|
|
|
|
|
//EH must be loaded this way to get ace_gunbag_gunbagWeapon before it is deleted upon opening the BI arsenal. May cause instability with other mods.
|
|
|
|
class RscPicture;
|
|
|
|
class RscDisplayArsenal {
|
|
|
|
class Controls {
|
|
|
|
class IconBackgroundPrimaryWeapon: RscPicture {
|
|
|
|
onLoad = QUOTE([ACE_player] call FUNC(BIArsenalOpen));
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class Extended_DisplayUnload_EventHandlers {
|
|
|
|
class RscDisplayArsenal {
|
|
|
|
ADDON = QUOTE([ACE_player] call FUNC(BIArsenalClose));
|
|
|
|
};
|
|
|
|
};
|